Android App Using HTML, CSS, JavaScript in Android Studio
To create an Android app using HTML, CSS, and JavaScript best way is to web view option in android studio. The following are the steps to create an app:
1. In activity_main.xml add web view.
2. Add an HTML file.
3. Add CSS file for the style or design of the app.
4. Add a JavaScript file to add functionality to the app.
5. Updated the main activity code.
Go to the app > res > layout > activity_main.xml and add the following code given below to that file.
XML
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity"> <WebView android:layout_width="match_parent" android:layout_height="match_parent" android:id="@+id/webView"/> </LinearLayout>
Go to app > new > file and name it as index.html.
HTML
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <title>Cube</title> <meta name="viewport" content="width=device-width,height=device-height,user-scalable=no,initial-scale=1.0,maximum-scale=1.0,minimum-scale=1.0"><link rel="stylesheet" href="./style.css"> </head> <body> <div class="ui"> <div class="ui__background"></div> <div class="ui__game"></div> <div class="ui__texts"> <h1 class="text text--title"> <span>THE</span> <span>CUBE</span> </h1> <div class="text text--note"> Double tap to start </div> <div class="text text--timer"> 0:00 </div> <div class="text text--complete"> <span>Complete!</span> </div> <div class="text text--best-time"> <icon trophy></icon> <span>Best Time!</span> </div> </div> <div class="ui__prefs"> <range name="size" title="Cube Size" list="2,3,4,5"></range> <range name="flip" title="Flip Type" list="Swift ,Smooth,Bounce"></range> <range name="scramble" title="Scramble Length" list="20,25,30"></range> <range name="fov" title="Camera Angle" list="Ortographic,Perspective"></range> <range name="theme" title="Color Scheme" list="Cube,Erno,Dust,Camo,Rain"></range> </div> <div class="ui__theme"> <range name="hue" title="Hue" color></range> <range name="saturation" title="Saturation" color></range> <range name="lightness" title="Lightness" color></range> </div> <div class="ui__stats"> <div class="stats" name="cube-size"> <i>Cube:</i><b>3x3x3</b> </div> <div class="stats" name="total-solves"> <i>Total solves:</i><b>-</b> </div> <div class="stats" name="best-time"> <i>Best time:</i><b>-</b> </div> <div class="stats" name="worst-time"> <i>Worst time:</i><b>-</b> </div> <div class="stats" name="average-5"> <i>Average of 5:</i><b>-</b> </div> <div class="stats" name="average-12"> <i>Average of 12:</i><b>-</b> </div> <div class="stats" name="average-25"> <i>Average of 25:</i><b>-</b> </div> </div> <div class="ui__buttons"> <button class="btn btn--bl btn--stats"> <icon trophy></icon> </button> <button class="btn btn--br btn--prefs"> <icon settings></icon> </button> <button class="btn btn--bl btn--back"> <icon back></icon> </button> <button class="btn btn--br btn--theme"> <icon theme></icon> </button> <button class="btn btn--br btn--reset"> <icon reset></icon> </button> </div> </div> <script src='https://cdnjs.cloudflare.com/ajax/libs/three.js/95/three.min.js'></script><script src="./script.js"></script> </body> </html>
Now add the CSS file same as explain above in html file
CSS
@font-face {
font-family: "BungeeFont";
font-weight: normal;
font-style: normal;
src: url("data:font/truetype;charset=utf-8;base64,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") format("woff2"), url("data:font/truetype;charset=utf-8;base64,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") format("woff");
}
*, *:before, *:after {
-webkit-user-select: none;
-moz-user-select: none;
user-select: none;
box-sizing: border-box;
cursor: inherit;
margin: 0;
padding: 0;
outline: none;
font-size: inherit;
font-family: inherit;
font-weight: inherit;
font-style: inherit;
text-transform: uppercase;
}
*:focus {
outline: none;
}
html {
-webkit-tap-highlight-color: transparent;
-webkit-text-size-adjust: 100%;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
-ms-text-size-adjust: 100%;
-webkit-text-size-adjust: 100%;
overflow: hidden;
height: 100%;
}
body {
font-family: "BungeeFont", sans-serif;
font-weight: normal;
font-style: normal;
line-height: 1;
cursor: default;
overflow: hidden;
height: 100%;
font-size: 5rem;
}
.icon {
display: inline-block;
font-size: inherit;
overflow: visible;
vertical-align: -0.125em;
preserveAspectRatio: none;
}
.range {
position: relative;
width: 14em;
z-index: 1;
opacity: 0;
}
.range:not(:last-child) {
margin-bottom: 2em;
}
.range__label {
position: relative;
font-size: 0.9em;
line-height: 0.75em;
padding-bottom: 0.5em;
z-index: 2;
}
.range__track {
position: relative;
height: 1em;
margin-left: 0.5em;
margin-right: 0.5em;
z-index: 3;
}
.range__track-line {
position: absolute;
background: rgba(0, 0, 0, 0.2);
height: 2px;
top: 50%;
margin-top: -1px;
left: -0.5em;
right: -0.5em;
transform-origin: left center;
}
.range__handle {
position: absolute;
width: 0;
height: 0;
top: 50%;
left: 0;
cursor: pointer;
z-index: 1;
}
.range__handle div {
transition: background 500ms ease;
position: absolute;
left: 0;
top: 0;
width: 0.9em;
height: 0.9em;
border-radius: 0.2em;
margin-left: -0.45em;
margin-top: -0.45em;
background: #41aac8;
border-bottom: 2px solid rgba(0, 0, 0, 0.2);
}
.range.is-active .range__handle div {
transform: scale(1.25);
}
.range__handle:after {
content: "";
position: absolute;
left: 0;
top: 0;
width: 3em;
height: 3em;
margin-left: -1.5em;
margin-top: -1.5em;
}
.range__list {
display: flex;
flex-flow: row nowrap;
justify-content: space-between;
position: relative;
padding-top: 0.5em;
font-size: 0.55em;
color: rgba(0, 0, 0, 0.5);
z-index: 1;
}
.range--type-color:not(:last-child) {
margin-bottom: 1em;
}
.range--type-color .range__list {
display: none;
}
.range--type-color .range__handle > div {
background: currentColor !important;
}
.range--type-color .range__track-line {
background: transparent;
}
.range--type-color .range__track-line:after {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
content: "";
opacity: 0.5;
}
.range--color-hue .range__handle {
color: red;
}
.range--color-hue .range__track {
color: red;
}
.range--color-hue .range__track-line:after {
background: linear-gradient(to right, red, yellow, lime, cyan, blue, magenta, red);
}
.range--color-saturation .range__handle {
color: red;
}
.range--color-saturation .range__track {
color: red;
}
.range--color-saturation .range__track-line:after {
background: linear-gradient(to right, gray, currentColor);
}
.range--color-lightness .range__handle {
color: red;
}
.range--color-lightness .range__track {
color: red;
}
.range--color-lightness .range__track-line:after {
background: linear-gradient(to right, black, currentColor, white);
}
.stats {
position: relative;
width: 14em;
z-index: 1;
display: flex;
justify-content: space-between;
opacity: 0;
}
.stats:not(:last-child) {
margin-bottom: 1.5em;
}
.stats > i {
display: block;
color: rgba(0, 0, 0, 0.5);
font-size: 0.9em;
}
.stats > b {
display: block;
font-size: 0.9em;
}
.stats > b > i {
font-size: 0.75em;
}
.stats[name=worst-time] {
display: none;
}
.text {
position: absolute;
left: 0;
right: 0;
text-align: center;
line-height: 0.75;
perspective: 100rem;
opacity: 0;
}
.text i {
display: inline-block;
opacity: 0;
white-space: pre-wrap;
}
.text--title {
bottom: 75%;
font-size: 4.4em;
height: 1.2em;
}
.text--title span {
display: block;
}
.text--title span:first-child {
font-size: 0.5em;
margin-bottom: 0.2em;
}
.text--note {
top: 87%;
font-size: 1em;
}
.text--timer {
bottom: 78%;
font-size: 3.5em;
line-height: 1;
}
.text--complete, .text--best-time {
font-size: 1.5em;
top: 83%;
line-height: 1em;
}
.btn {
-webkit-appearance: none;
-moz-appearance: none;
appearance: none;
background-color: transparent;
border-radius: 0;
border-width: 0;
position: absolute;
pointer-events: none;
font-size: 1.2em;
color: rgba(0, 0, 0, 0.25);
opacity: 0;
}
.btn:after {
position: absolute;
content: "";
width: 3em;
height: 3em;
left: 50%;
top: 50%;
margin-left: -1.5em;
margin-top: -1.5em;
border-radius: 100%;
}
.btn--bl {
bottom: 0.8em;
left: 0.8em;
}
.btn--br {
bottom: 0.8em;
right: 0.8em;
}
.btn--bc {
bottom: 0.8em;
left: calc(50% - 0.5em);
}
.btn svg {
display: block;
}
.btn--cancel {
display: none !important;
}
.ui {
pointer-events: none;
color: #070d15;
}
.ui, .ui__background, .ui__game, .ui__texts, .ui__prefs, .ui__theme, .ui__stats, .ui__buttons {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
overflow: hidden;
}
.ui__background {
z-index: 1;
transition: background 500ms ease;
background: #d1d5db;
}
.ui__background:after {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
content: "";
background-image: linear-gradient(to bottom, white 50%, rgba(255, 255, 255, 0) 100%);
}
.ui__game {
pointer-events: all;
z-index: 2;
}
.ui__game canvas {
display: block;
width: 100%;
height: 100%;
}
.ui__texts {
z-index: 3;
}
.ui__prefs, .ui__stats, .ui__theme {
display: flex;
flex-flow: column nowrap;
justify-content: center;
align-items: center;
overflow: hidden;
z-index: 4;
}
.ui__theme {
padding-top: 15em;
}
.ui__buttons {
z-index: 5;
}
Now add JavaScript
JavaScript
// Three.js - https://github.com/mrdoob/three.js/ // RoundedBoxGeometry - https://github.com/pailhead/three-rounded-box const animationEngine = ( () => { let uniqueID = 0; class AnimationEngine { constructor() { this.ids = []; this.animations = {}; this.update = this.update.bind( this ); this.raf = 0; this.time = 0; } update() { const now = performance.now(); const delta = now - this.time; this.time = now; let i = this.ids.length; this.raf = i ? requestAnimationFrame( this.update ) : 0; while ( i-- ) this.animations[ this.ids[ i ] ] && this.animations[ this.ids[ i ] ].update( delta ); } add( animation ) { animation.id = uniqueID ++; this.ids.push( animation.id ); this.animations[ animation.id ] = animation; if ( this.raf !== 0 ) return; this.time = performance.now(); this.raf = requestAnimationFrame( this.update ); } remove( animation ) { const index = this.ids.indexOf( animation.id ); if ( index < 0 ) return; this.ids.splice( index, 1 ); delete this.animations[ animation.id ]; animation = null; } } return new AnimationEngine(); } )(); class Animation { constructor( start ) { if ( start === true ) this.start(); } start() { animationEngine.add( this ); } stop() { animationEngine.remove( this ); } update( delta ) {} } class World extends Animation { constructor( game ) { super( true ); this.game = game; this.container = this.game.dom.game; this.scene = new THREE.Scene(); this.renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } ); this.renderer.setPixelRatio( window.devicePixelRatio ); this.container.appendChild( this.renderer.domElement ); this.camera = new THREE.PerspectiveCamera( 2, 1, 0.1, 10000 ); this.stage = { width: 2, height: 3 }; this.fov = 10; this.createLights(); this.onResize = []; this.resize(); window.addEventListener( 'resize', () => this.resize(), false ); } update() { this.renderer.render( this.scene, this.camera ); } resize() { this.width = this.container.offsetWidth; this.height = this.container.offsetHeight; this.renderer.setSize( this.width, this.height ); this.camera.fov = this.fov; this.camera.aspect = this.width / this.height; const aspect = this.stage.width / this.stage.height; const fovRad = this.fov * THREE.Math.DEG2RAD; let distance = ( aspect < this.camera.aspect ) ? ( this.stage.height / 2 ) / Math.tan( fovRad / 2 ) : ( this.stage.width / this.camera.aspect ) / ( 2 * Math.tan( fovRad / 2 ) ); distance *= 0.5; this.camera.position.set( distance, distance, distance); this.camera.lookAt( this.scene.position ); this.camera.updateProjectionMatrix(); const docFontSize = ( aspect < this.camera.aspect ) ? ( this.height / 100 ) * aspect : this.width / 100; document.documentElement.style.fontSize = docFontSize + 'px'; if ( this.onResize ) this.onResize.forEach( cb => cb() ); } createLights() { this.lights = { holder: new THREE.Object3D, ambient: new THREE.AmbientLight( 0xffffff, 0.69 ), front: new THREE.DirectionalLight( 0xffffff, 0.36 ), back: new THREE.DirectionalLight( 0xffffff, 0.19 ), }; this.lights.front.position.set( 1.5, 5, 3 ); this.lights.back.position.set( -1.5, -5, -3 ); this.lights.holder.add( this.lights.ambient ); this.lights.holder.add( this.lights.front ); this.lights.holder.add( this.lights.back ); this.scene.add( this.lights.holder ); } } function RoundedBoxGeometry( size, radius, radiusSegments ) { THREE.BufferGeometry.call( this ); this.type = 'RoundedBoxGeometry'; radiusSegments = ! isNaN( radiusSegments ) ? Math.max( 1, Math.floor( radiusSegments ) ) : 1; var width, height, depth; width = height = depth = size; radius = size * radius; radius = Math.min( radius, Math.min( width, Math.min( height, Math.min( depth ) ) ) / 2 ); var edgeHalfWidth = width / 2 - radius; var edgeHalfHeight = height / 2 - radius; var edgeHalfDepth = depth / 2 - radius; this.parameters = { width: width, height: height, depth: depth, radius: radius, radiusSegments: radiusSegments }; var rs1 = radiusSegments + 1; var totalVertexCount = ( rs1 * radiusSegments + 1 ) << 3; var positions = new THREE.BufferAttribute( new Float32Array( totalVertexCount * 3 ), 3 ); var normals = new THREE.BufferAttribute( new Float32Array( totalVertexCount * 3 ), 3 ); var cornerVerts = [], cornerNormals = [], normal = new THREE.Vector3(), vertex = new THREE.Vector3(), vertexPool = [], normalPool = [], indices = [] ; var lastVertex = rs1 * radiusSegments, cornerVertNumber = rs1 * radiusSegments + 1 ; doVertices(); doFaces(); doCorners(); doHeightEdges(); doWidthEdges(); doDepthEdges(); function doVertices() { var cornerLayout = [ new THREE.Vector3( 1, 1, 1 ), new THREE.Vector3( 1, 1, - 1 ), new THREE.Vector3( - 1, 1, - 1 ), new THREE.Vector3( - 1, 1, 1 ), new THREE.Vector3( 1, - 1, 1 ), new THREE.Vector3( 1, - 1, - 1 ), new THREE.Vector3( - 1, - 1, - 1 ), new THREE.Vector3( - 1, - 1, 1 ) ]; for ( var j = 0; j < 8; j ++ ) { cornerVerts.push( [] ); cornerNormals.push( [] ); } var PIhalf = Math.PI / 2; var cornerOffset = new THREE.Vector3( edgeHalfWidth, edgeHalfHeight, edgeHalfDepth ); for ( var y = 0; y <= radiusSegments; y ++ ) { var v = y / radiusSegments; var va = v * PIhalf; var cosVa = Math.cos( va ); var sinVa = Math.sin( va ); if ( y == radiusSegments ) { vertex.set( 0, 1, 0 ); var vert = vertex.clone().multiplyScalar( radius ).add( cornerOffset ); cornerVerts[ 0 ].push( vert ); vertexPool.push( vert ); var norm = vertex.clone(); cornerNormals[ 0 ].push( norm ); normalPool.push( norm ); continue; } for ( var x = 0; x <= radiusSegments; x ++ ) { var u = x / radiusSegments; var ha = u * PIhalf; vertex.x = cosVa * Math.cos( ha ); vertex.y = sinVa; vertex.z = cosVa * Math.sin( ha ); var vert = vertex.clone().multiplyScalar( radius ).add( cornerOffset ); cornerVerts[ 0 ].push( vert ); vertexPool.push( vert ); var norm = vertex.clone().normalize(); cornerNormals[ 0 ].push( norm ); normalPool.push( norm ); } } for ( var i = 1; i < 8; i ++ ) { for ( var j = 0; j < cornerVerts[ 0 ].length; j ++ ) { var vert = cornerVerts[ 0 ][ j ].clone().multiply( cornerLayout[ i ] ); cornerVerts[ i ].push( vert ); vertexPool.push( vert ); var norm = cornerNormals[ 0 ][ j ].clone().multiply( cornerLayout[ i ] ); cornerNormals[ i ].push( norm ); normalPool.push( norm ); } } } function doCorners() { var flips = [ true, false, true, false, false, true, false, true ]; var lastRowOffset = rs1 * ( radiusSegments - 1 ); for ( var i = 0; i < 8; i ++ ) { var cornerOffset = cornerVertNumber * i; for ( var v = 0; v < radiusSegments - 1; v ++ ) { var r1 = v * rs1; var r2 = ( v + 1 ) * rs1; for ( var u = 0; u < radiusSegments; u ++ ) { var u1 = u + 1; var a = cornerOffset + r1 + u; var b = cornerOffset + r1 + u1; var c = cornerOffset + r2 + u; var d = cornerOffset + r2 + u1; if ( ! flips[ i ] ) { indices.push( a ); indices.push( b ); indices.push( c ); indices.push( b ); indices.push( d ); indices.push( c ); } else { indices.push( a ); indices.push( c ); indices.push( b ); indices.push( b ); indices.push( c ); indices.push( d ); } } } for ( var u = 0; u < radiusSegments; u ++ ) { var a = cornerOffset + lastRowOffset + u; var b = cornerOffset + lastRowOffset + u + 1; var c = cornerOffset + lastVertex; if ( ! flips[ i ] ) { indices.push( a ); indices.push( b ); indices.push( c ); } else { indices.push( a ); indices.push( c ); indices.push( b ); } } } } function doFaces() { var a = lastVertex; var b = lastVertex + cornerVertNumber; var c = lastVertex + cornerVertNumber * 2; var d = lastVertex + cornerVertNumber * 3; indices.push( a ); indices.push( b ); indices.push( c ); indices.push( a ); indices.push( c ); indices.push( d ); a = lastVertex + cornerVertNumber * 4; b = lastVertex + cornerVertNumber * 5; c = lastVertex + cornerVertNumber * 6; d = lastVertex + cornerVertNumber * 7; indices.push( a ); indices.push( c ); indices.push( b ); indices.push( a ); indices.push( d ); indices.push( c ); a = 0; b = cornerVertNumber; c = cornerVertNumber * 4; d = cornerVertNumber * 5; indices.push( a ); indices.push( c ); indices.push( b ); indices.push( b ); indices.push( c ); indices.push( d ); a = cornerVertNumber * 2; b = cornerVertNumber * 3; c = cornerVertNumber * 6; d = cornerVertNumber * 7; indices.push( a ); indices.push( c ); indices.push( b ); indices.push( b ); indices.push( c ); indices.push( d ); a = radiusSegments; b = radiusSegments + cornerVertNumber * 3; c = radiusSegments + cornerVertNumber * 4; d = radiusSegments + cornerVertNumber * 7; indices.push( a ); indices.push( b ); indices.push( c ); indices.push( b ); indices.push( d ); indices.push( c ); a = radiusSegments + cornerVertNumber; b = radiusSegments + cornerVertNumber * 2; c = radiusSegments + cornerVertNumber * 5; d = radiusSegments + cornerVertNumber * 6; indices.push( a ); indices.push( c ); indices.push( b ); indices.push( b ); indices.push( c ); indices.push( d ); } function doHeightEdges() { for ( var i = 0; i < 4; i ++ ) { var cOffset = i * cornerVertNumber; var cRowOffset = 4 * cornerVertNumber + cOffset; var needsFlip = i & 1 === 1; for ( var u = 0; u < radiusSegments; u ++ ) { var u1 = u + 1; var a = cOffset + u; var b = cOffset + u1; var c = cRowOffset + u; var d = cRowOffset + u1; if ( ! needsFlip ) { indices.push( a ); indices.push( b ); indices.push( c ); indices.push( b ); indices.push( d ); indices.push( c ); } else { indices.push( a ); indices.push( c ); indices.push( b ); indices.push( b ); indices.push( c ); indices.push( d ); } } } } function doDepthEdges() { var cStarts = [ 0, 2, 4, 6 ]; var cEnds = [ 1, 3, 5, 7 ]; for ( var i = 0; i < 4; i ++ ) { var cStart = cornerVertNumber * cStarts[ i ]; var cEnd = cornerVertNumber * cEnds[ i ]; var needsFlip = 1 >= i; for ( var u = 0; u < radiusSegments; u ++ ) { var urs1 = u * rs1; var u1rs1 = ( u + 1 ) * rs1; var a = cStart + urs1; var b = cStart + u1rs1; var c = cEnd + urs1; var d = cEnd + u1rs1; if ( needsFlip ) { indices.push( a ); indices.push( c ); indices.push( b ); indices.push( b ); indices.push( c ); indices.push( d ); } else { indices.push( a ); indices.push( b ); indices.push( c ); indices.push( b ); indices.push( d ); indices.push( c ); } } } } function doWidthEdges() { var end = radiusSegments - 1; var cStarts = [ 0, 1, 4, 5 ]; var cEnds = [ 3, 2, 7, 6 ]; var needsFlip = [ 0, 1, 1, 0 ]; for ( var i = 0; i < 4; i ++ ) { var cStart = cStarts[ i ] * cornerVertNumber; var cEnd = cEnds[ i ] * cornerVertNumber; for ( var u = 0; u <= end; u ++ ) { var a = cStart + radiusSegments + u * rs1; var b = cStart + ( u != end ? radiusSegments + ( u + 1 ) * rs1 : cornerVertNumber - 1 ); var c = cEnd + radiusSegments + u * rs1; var d = cEnd + ( u != end ? radiusSegments + ( u + 1 ) * rs1 : cornerVertNumber - 1 ); if ( ! needsFlip[ i ] ) { indices.push( a ); indices.push( b ); indices.push( c ); indices.push( b ); indices.push( d ); indices.push( c ); } else { indices.push( a ); indices.push( c ); indices.push( b ); indices.push( b ); indices.push( c ); indices.push( d ); } } } } var index = 0; for ( var i = 0; i < vertexPool.length; i ++ ) { positions.setXYZ( index, vertexPool[ i ].x, vertexPool[ i ].y, vertexPool[ i ].z ); normals.setXYZ( index, normalPool[ i ].x, normalPool[ i ].y, normalPool[ i ].z ); index ++; } this.setIndex( new THREE.BufferAttribute( new Uint16Array( indices ), 1 ) ); this.addAttribute( 'position', positions ); this.addAttribute( 'normal', normals ); } RoundedBoxGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); RoundedBoxGeometry.constructor = RoundedBoxGeometry; function RoundedPlaneGeometry( size, radius, depth ) { var x, y, width, height; x = y = - size / 2; width = height = size; radius = size * radius; const shape = new THREE.Shape(); shape.moveTo( x, y + radius ); shape.lineTo( x, y + height - radius ); shape.quadraticCurveTo( x, y + height, x + radius, y + height ); shape.lineTo( x + width - radius, y + height ); shape.quadraticCurveTo( x + width, y + height, x + width, y + height - radius ); shape.lineTo( x + width, y + radius ); shape.quadraticCurveTo( x + width, y, x + width - radius, y ); shape.lineTo( x + radius, y ); shape.quadraticCurveTo( x, y, x, y + radius ); const geometry = new THREE.ExtrudeBufferGeometry( shape, { depth: depth, bevelEnabled: false, curveSegments: 3 } ); return geometry; } class Cube { constructor( game ) { this.game = game; this.size = 3; this.geometry = { pieceCornerRadius: 0.12, edgeCornerRoundness: 0.15, edgeScale: 0.82, edgeDepth: 0.01, }; this.holder = new THREE.Object3D(); this.object = new THREE.Object3D(); this.animator = new THREE.Object3D(); this.holder.add( this.animator ); this.animator.add( this.object ); this.game.world.scene.add( this.holder ); } init() { this.cubes = []; this.object.children = []; this.object.add( this.game.controls.group ); if ( this.size === 2 ) this.scale = 1.25; else if ( this.size === 3 ) this.scale = 1; else if ( this.size > 3 ) this.scale = 3 / this.size; this.object.scale.set( this.scale, this.scale, this.scale ); const controlsScale = this.size === 2 ? 0.825 : 1; this.game.controls.edges.scale.set( controlsScale, controlsScale, controlsScale ); this.generatePositions(); this.generateModel(); this.pieces.forEach( piece => { this.cubes.push( piece.userData.cube ); this.object.add( piece ); } ); this.holder.traverse( node => { if ( node.frustumCulled ) node.frustumCulled = false; } ); this.updateColors( this.game.themes.getColors() ); this.sizeGenerated = this.size; } resize( force = false ) { if ( this.size !== this.sizeGenerated || force ) { this.size = this.game.preferences.ranges.size.value; this.reset(); this.init(); this.game.saved = false; this.game.timer.reset(); this.game.storage.clearGame(); } } reset() { this.game.controls.edges.rotation.set( 0, 0, 0 ); this.holder.rotation.set( 0, 0, 0 ); this.object.rotation.set( 0, 0, 0 ); this.animator.rotation.set( 0, 0, 0 ); } generatePositions() { const m = this.size - 1; const first = this.size % 2 !== 0 ? 0 - Math.floor(this.size / 2) : 0.5 - this.size / 2; let x, y, z; this.positions = []; for ( x = 0; x < this.size; x ++ ) { for ( y = 0; y < this.size; y ++ ) { for ( z = 0; z < this.size; z ++ ) { let position = new THREE.Vector3(first + x, first + y, first + z); let edges = []; if ( x == 0 ) edges.push(0); if ( x == m ) edges.push(1); if ( y == 0 ) edges.push(2); if ( y == m ) edges.push(3); if ( z == 0 ) edges.push(4); if ( z == m ) edges.push(5); position.edges = edges; this.positions.push( position ); } } } } generateModel() { this.pieces = []; this.edges = []; const pieceSize = 1 / 3; const mainMaterial = new THREE.MeshLambertMaterial(); const pieceMesh = new THREE.Mesh( new RoundedBoxGeometry( pieceSize, this.geometry.pieceCornerRadius, 3 ), mainMaterial.clone() ); const edgeGeometry = RoundedPlaneGeometry( pieceSize, this.geometry.edgeCornerRoundness, this.geometry.edgeDepth ); this.positions.forEach( ( position, index ) => { const piece = new THREE.Object3D(); const pieceCube = pieceMesh.clone(); const pieceEdges = []; piece.position.copy( position.clone().divideScalar( 3 ) ); piece.add( pieceCube ); piece.name = index; piece.edgesName = ''; position.edges.forEach( position => { const edge = new THREE.Mesh( edgeGeometry, mainMaterial.clone() ); const name = [ 'L', 'R', 'D', 'U', 'B', 'F' ][ position ]; const distance = pieceSize / 2; edge.position.set( distance * [ - 1, 1, 0, 0, 0, 0 ][ position ], distance * [ 0, 0, - 1, 1, 0, 0 ][ position ], distance * [ 0, 0, 0, 0, - 1, 1 ][ position ] ); edge.rotation.set( Math.PI / 2 * [ 0, 0, 1, - 1, 0, 0 ][ position ], Math.PI / 2 * [ - 1, 1, 0, 0, 2, 0 ][ position ], 0 ); edge.scale.set( this.geometry.edgeScale, this.geometry.edgeScale, this.geometry.edgeScale ); edge.name = name; piece.add( edge ); pieceEdges.push( name ); this.edges.push( edge ); } ); piece.userData.edges = pieceEdges; piece.userData.cube = pieceCube; piece.userData.start = { position: piece.position.clone(), rotation: piece.rotation.clone(), }; this.pieces.push( piece ); } ); } updateColors( colors ) { if ( typeof this.pieces !== 'object' && typeof this.edges !== 'object' ) return; this.pieces.forEach( piece => piece.userData.cube.material.color.setHex( colors.P ) ); this.edges.forEach( edge => edge.material.color.setHex( colors[ edge.name ] ) ); } loadFromData( data ) { this.size = data.size; this.reset(); this.init(); this.pieces.forEach( piece => { const index = data.names.indexOf( piece.name ); const position = data.positions[index]; const rotation = data.rotations[index]; piece.position.set( position.x, position.y, position.z ); piece.rotation.set( rotation.x, rotation.y, rotation.z ); } ); } } const Easing = { Power: { In: power => { power = Math.round( power || 1 ); return t => Math.pow( t, power ); }, Out: power => { power = Math.round( power || 1 ); return t => 1 - Math.abs( Math.pow( t - 1, power ) ); }, InOut: power => { power = Math.round( power || 1 ); return t => ( t < 0.5 ) ? Math.pow( t * 2, power ) / 2 : ( 1 - Math.abs( Math.pow( ( t * 2 - 1 ) - 1, power ) ) ) / 2 + 0.5; }, }, Sine: { In: () => t => 1 + Math.sin( Math.PI / 2 * t - Math.PI / 2 ), Out: () => t => Math.sin( Math.PI / 2 * t ), InOut: () => t => ( 1 + Math.sin( Math.PI * t - Math.PI / 2 ) ) / 2, }, Back: { Out: s => { s = s || 1.70158; return t => { return ( t -= 1 ) * t * ( ( s + 1 ) * t + s ) + 1; }; }, In: s => { s = s || 1.70158; return t => { return t * t * ( ( s + 1 ) * t - s ); }; } }, Elastic: { Out: ( amplitude, period ) => { let PI2 = Math.PI * 2; let p1 = ( amplitude >= 1 ) ? amplitude : 1; let p2 = ( period || 0.3 ) / ( amplitude < 1 ? amplitude : 1 ); let p3 = p2 / PI2 * ( Math.asin( 1 / p1 ) || 0 ); p2 = PI2 / p2; return t => { return p1 * Math.pow( 2, -10 * t ) * Math.sin( ( t - p3 ) * p2 ) + 1 } }, }, }; class Tween extends Animation { constructor( options ) { super( false ); this.duration = options.duration || 500; this.easing = options.easing || ( t => t ); this.onUpdate = options.onUpdate || ( () => {} ); this.onComplete = options.onComplete || ( () => {} ); this.delay = options.delay || false; this.yoyo = options.yoyo ? false : null; this.progress = 0; this.value = 0; this.delta = 0; this.getFromTo( options ); if ( this.delay ) setTimeout( () => super.start(), this.delay ); else super.start(); this.onUpdate( this ); } update( delta ) { const old = this.value * 1; const direction = ( this.yoyo === true ) ? - 1 : 1; this.progress += ( delta / this.duration ) * direction; this.value = this.easing( this.progress ); this.delta = this.value - old; if ( this.values !== null ) this.updateFromTo(); if ( this.yoyo !== null ) this.updateYoyo(); else if ( this.progress <= 1 ) this.onUpdate( this ); else { this.progress = 1; this.value = 1; this.onUpdate( this ); this.onComplete( this ); super.stop(); } } updateYoyo() { if ( this.progress > 1 || this.progress < 0 ) { this.value = this.progress = ( this.progress > 1 ) ? 1 : 0; this.yoyo = ! this.yoyo; } this.onUpdate( this ); } updateFromTo() { this.values.forEach( key => { this.target[ key ] = this.from[ key ] + ( this.to[ key ] - this.from[ key ] ) * this.value; } ); } getFromTo( options ) { if ( ! options.target || ! options.to ) { this.values = null; return; } this.target = options.target || null; this.from = options.from || {}; this.to = options.to || null; this.values = []; if ( Object.keys( this.from ).length < 1 ) Object.keys( this.to ).forEach( key => { this.from[ key ] = this.target[ key ]; } ); Object.keys( this.to ).forEach( key => { this.values.push( key ); } ); } } window.addEventListener( 'touchmove', () => {} ); document.addEventListener( 'touchmove', event => { event.preventDefault(); }, { passive: false } ); class Draggable { constructor( element, options ) { this.position = { current: new THREE.Vector2(), start: new THREE.Vector2(), delta: new THREE.Vector2(), old: new THREE.Vector2(), drag: new THREE.Vector2(), }; this.options = Object.assign( { calcDelta: false, }, options || {} ); this.element = element; this.touch = null; this.drag = { start: ( event ) => { if ( event.type == 'mousedown' && event.which != 1 ) return; if ( event.type == 'touchstart' && event.touches.length > 1 ) return; this.getPositionCurrent( event ); if ( this.options.calcDelta ) { this.position.start = this.position.current.clone(); this.position.delta.set( 0, 0 ); this.position.drag.set( 0, 0 ); } this.touch = ( event.type == 'touchstart' ); this.onDragStart( this.position ); window.addEventListener( ( this.touch ) ? 'touchmove' : 'mousemove', this.drag.move, false ); window.addEventListener( ( this.touch ) ? 'touchend' : 'mouseup', this.drag.end, false ); }, move: ( event ) => { if ( this.options.calcDelta ) { this.position.old = this.position.current.clone(); } this.getPositionCurrent( event ); if ( this.options.calcDelta ) { this.position.delta = this.position.current.clone().sub( this.position.old ); this.position.drag = this.position.current.clone().sub( this.position.start ); } this.onDragMove( this.position ); }, end: ( event ) => { this.getPositionCurrent( event ); this.onDragEnd( this.position ); window.removeEventListener( ( this.touch ) ? 'touchmove' : 'mousemove', this.drag.move, false ); window.removeEventListener( ( this.touch ) ? 'touchend' : 'mouseup', this.drag.end, false ); }, }; this.onDragStart = () => {}; this.onDragMove = () => {}; this.onDragEnd = () => {}; this.enable(); return this; } enable() { this.element.addEventListener( 'touchstart', this.drag.start, false ); this.element.addEventListener( 'mousedown', this.drag.start, false ); return this; } disable() { this.element.removeEventListener( 'touchstart', this.drag.start, false ); this.element.removeEventListener( 'mousedown', this.drag.start, false ); return this; } getPositionCurrent( event ) { const dragEvent = event.touches ? ( event.touches[ 0 ] || event.changedTouches[ 0 ] ) : event; this.position.current.set( dragEvent.pageX, dragEvent.pageY ); } convertPosition( position ) { position.x = ( position.x / this.element.offsetWidth ) * 2 - 1; position.y = - ( ( position.y / this.element.offsetHeight ) * 2 - 1 ); return position; } } const STILL = 0; const PREPARING = 1; const ROTATING = 2; const ANIMATING = 3; class Controls { constructor( game ) { this.game = game; this.flipConfig = 0; this.flipEasings = [ Easing.Power.Out( 3 ), Easing.Sine.Out(), Easing.Back.Out( 1.5 ) ]; this.flipSpeeds = [ 125, 200, 300 ]; this.raycaster = new THREE.Raycaster(); const helperMaterial = new THREE.MeshBasicMaterial( { depthWrite: false, transparent: true, opacity: 0, color: 0x0033ff } ); this.group = new THREE.Object3D(); this.group.name = 'controls'; this.game.cube.object.add( this.group ); this.helper = new THREE.Mesh( new THREE.PlaneBufferGeometry( 200, 200 ), helperMaterial.clone() ); this.helper.rotation.set( 0, Math.PI / 4, 0 ); this.game.world.scene.add( this.helper ); this.edges = new THREE.Mesh( new THREE.BoxBufferGeometry( 1, 1, 1 ), helperMaterial.clone(), ); this.game.world.scene.add( this.edges ); this.onSolved = () => {}; this.onMove = () => {}; this.momentum = []; this.scramble = null; this.state = STILL; this.enabled = false; this.initDraggable(); } enable() { this.draggable.enable(); this.enabled = true; } disable() { this.draggable.disable(); this.enabled = false; } initDraggable() { this.draggable = new Draggable( this.game.dom.game ); this.draggable.onDragStart = position => { if ( this.scramble !== null ) return; if ( this.state === PREPARING || this.state === ROTATING ) return; this.gettingDrag = this.state === ANIMATING; const edgeIntersect = this.getIntersect( position.current, this.edges, false ); if ( edgeIntersect !== false ) { this.dragIntersect = this.getIntersect( position.current, this.game.cube.cubes, true ); } if ( edgeIntersect !== false && this.dragIntersect !== false ) { this.dragNormal = edgeIntersect.face.normal.round(); this.flipType = 'layer'; this.attach( this.helper, this.edges ); this.helper.rotation.set( 0, 0, 0 ); this.helper.position.set( 0, 0, 0 ); this.helper.lookAt( this.dragNormal ); this.helper.translateZ( 0.5 ); this.helper.updateMatrixWorld(); this.detach( this.helper, this.edges ); } else { this.dragNormal = new THREE.Vector3( 0, 0, 1 ); this.flipType = 'cube'; this.helper.position.set( 0, 0, 0 ); this.helper.rotation.set( 0, Math.PI / 4, 0 ); this.helper.updateMatrixWorld(); } let planeIntersect = this.getIntersect( position.current, this.helper, false ); if ( planeIntersect === false ) return; this.dragCurrent = this.helper.worldToLocal( planeIntersect.point ); this.dragTotal = new THREE.Vector3(); this.state = ( this.state === STILL ) ? PREPARING : this.state; }; this.draggable.onDragMove = position => { if ( this.scramble !== null ) return; if ( this.state === STILL || ( this.state === ANIMATING && this.gettingDrag === false ) ) return; const planeIntersect = this.getIntersect( position.current, this.helper, false ); if ( planeIntersect === false ) return; const point = this.helper.worldToLocal( planeIntersect.point.clone() ); this.dragDelta = point.clone().sub( this.dragCurrent ).setZ( 0 ); this.dragTotal.add( this.dragDelta ); this.dragCurrent = point; this.addMomentumPoint( this.dragDelta ); if ( this.state === PREPARING && this.dragTotal.length() > 0.05 ) { this.dragDirection = this.getMainAxis( this.dragTotal ); if ( this.flipType === 'layer' ) { const direction = new THREE.Vector3(); direction[ this.dragDirection ] = 1; const worldDirection = this.helper.localToWorld( direction ).sub( this.helper.position ); const objectDirection = this.edges.worldToLocal( worldDirection ).round(); this.flipAxis = objectDirection.cross( this.dragNormal ).negate(); this.selectLayer( this.getLayer( false ) ); } else { const axis = ( this.dragDirection != 'x' ) ? ( ( this.dragDirection == 'y' && position.current.x > this.game.world.width / 2 ) ? 'z' : 'x' ) : 'y'; this.flipAxis = new THREE.Vector3(); this.flipAxis[ axis ] = 1 * ( ( axis == 'x' ) ? - 1 : 1 ); } this.flipAngle = 0; this.state = ROTATING; } else if ( this.state === ROTATING ) { const rotation = this.dragDelta[ this.dragDirection ]; if ( this.flipType === 'layer' ) { this.group.rotateOnAxis( this.flipAxis, rotation ); this.flipAngle += rotation; } else { this.edges.rotateOnWorldAxis( this.flipAxis, rotation ); this.game.cube.object.rotation.copy( this.edges.rotation ); this.flipAngle += rotation; } } }; this.draggable.onDragEnd = position => { if ( this.scramble !== null ) return; if ( this.state !== ROTATING ) { this.gettingDrag = false; this.state = STILL; return; } this.state = ANIMATING; const momentum = this.getMomentum()[ this.dragDirection ]; const flip = ( Math.abs( momentum ) > 0.05 && Math.abs( this.flipAngle ) < Math.PI / 2 ); const angle = flip ? this.roundAngle( this.flipAngle + Math.sign( this.flipAngle ) * ( Math.PI / 4 ) ) : this.roundAngle( this.flipAngle ); const delta = angle - this.flipAngle; if ( this.flipType === 'layer' ) { this.rotateLayer( delta, false, layer => { this.game.storage.saveGame(); this.state = this.gettingDrag ? PREPARING : STILL; this.gettingDrag = false; this.checkIsSolved(); } ); } else { this.rotateCube( delta, () => { this.state = this.gettingDrag ? PREPARING : STILL; this.gettingDrag = false; } ); } }; } rotateLayer( rotation, scramble, callback ) { const config = scramble ? 0 : this.flipConfig; const easing = this.flipEasings[ config ]; const duration = this.flipSpeeds[ config ]; const bounce = ( config == 2 ) ? this.bounceCube() : ( () => {} ); this.rotationTween = new Tween( { easing: easing, duration: duration, onUpdate: tween => { let deltaAngle = tween.delta * rotation; this.group.rotateOnAxis( this.flipAxis, deltaAngle ); bounce( tween.value, deltaAngle, rotation ); }, onComplete: () => { if ( ! scramble ) this.onMove(); const layer = this.flipLayer.slice( 0 ); this.game.cube.object.rotation.setFromVector3( this.snapRotation( this.game.cube.object.rotation.toVector3() ) ); this.group.rotation.setFromVector3( this.snapRotation( this.group.rotation.toVector3() ) ); this.deselectLayer( this.flipLayer ); callback( layer ); }, } ); } bounceCube() { let fixDelta = true; return ( progress, delta, rotation ) => { if ( progress >= 1 ) { if ( fixDelta ) { delta = ( progress - 1 ) * rotation; fixDelta = false; } this.game.cube.object.rotateOnAxis( this.flipAxis, delta ); } } } rotateCube( rotation, callback ) { const config = this.flipConfig; const easing = [ Easing.Power.Out( 4 ), Easing.Sine.Out(), Easing.Back.Out( 2 ) ][ config ]; const duration = [ 100, 150, 350 ][ config ]; this.rotationTween = new Tween( { easing: easing, duration: duration, onUpdate: tween => { this.edges.rotateOnWorldAxis( this.flipAxis, tween.delta * rotation ); this.game.cube.object.rotation.copy( this.edges.rotation ); }, onComplete: () => { this.edges.rotation.setFromVector3( this.snapRotation( this.edges.rotation.toVector3() ) ); this.game.cube.object.rotation.copy( this.edges.rotation ); callback(); }, } ); } selectLayer( layer ) { this.group.rotation.set( 0, 0, 0 ); this.movePieces( layer, this.game.cube.object, this.group ); this.flipLayer = layer; } deselectLayer( layer ) { this.movePieces( layer, this.group, this.game.cube.object ); this.flipLayer = null; } movePieces( layer, from, to ) { from.updateMatrixWorld(); to.updateMatrixWorld(); layer.forEach( index => { const piece = this.game.cube.pieces[ index ]; piece.applyMatrix( from.matrixWorld ); from.remove( piece ); piece.applyMatrix( new THREE.Matrix4().getInverse( to.matrixWorld ) ); to.add( piece ); } ); } getLayer( position ) { const scalar = { 2: 6, 3: 3, 4: 4, 5: 3 }[ this.game.cube.size ]; const layer = []; let axis; if ( position === false ) { const piece = this.dragIntersect.object.parent; axis = this.getMainAxis( this.flipAxis ); position = piece.position.clone() .multiplyScalar( scalar ) .round(); } else { axis = this.getMainAxis( position ); } this.game.cube.pieces.forEach( piece => { const piecePosition = piece.position.clone().multiplyScalar( scalar ).round(); if ( piecePosition[ axis ] == position[ axis ] ) layer.push( piece.name ); } ); return layer; } keyboardMove( type, move, callback ) { if ( this.state !== STILL ) return; if ( this.enabled !== true ) return; if ( type === 'LAYER' ) { const layer = this.getLayer( move.position ); this.flipAxis = new THREE.Vector3(); this.flipAxis[ move.axis ] = 1; this.state = ROTATING; this.selectLayer( layer ); this.rotateLayer( move.angle, false, layer => { this.game.storage.saveGame(); this.state = STILL; this.checkIsSolved(); } ); } else if ( type === 'CUBE' ) { this.flipAxis = new THREE.Vector3(); this.flipAxis[ move.axis ] = 1; this.state = ROTATING; this.rotateCube( move.angle, () => { this.state = STILL; } ); } } scrambleCube() { if ( this.scramble == null ) { this.scramble = this.game.scrambler; this.scramble.callback = ( typeof callback !== 'function' ) ? () => {} : callback; } const converted = this.scramble.converted; const move = converted[ 0 ]; const layer = this.getLayer( move.position ); this.flipAxis = new THREE.Vector3(); this.flipAxis[ move.axis ] = 1; this.selectLayer( layer ); this.rotateLayer( move.angle, true, () => { converted.shift(); if ( converted.length > 0 ) { this.scrambleCube(); } else { this.scramble = null; this.game.storage.saveGame(); } } ); } getIntersect( position, object, multiple ) { this.raycaster.setFromCamera( this.draggable.convertPosition( position.clone() ), this.game.world.camera ); const intersect = ( multiple ) ? this.raycaster.intersectObjects( object ) : this.raycaster.intersectObject( object ); return ( intersect.length > 0 ) ? intersect[ 0 ] : false; } getMainAxis( vector ) { return Object.keys( vector ).reduce( ( a, b ) => Math.abs( vector[ a ] ) > Math.abs( vector[ b ] ) ? a : b ); } detach( child, parent ) { child.applyMatrix( parent.matrixWorld ); parent.remove( child ); this.game.world.scene.add( child ); } attach( child, parent ) { child.applyMatrix( new THREE.Matrix4().getInverse( parent.matrixWorld ) ); this.game.world.scene.remove( child ); parent.add( child ); } addMomentumPoint( delta ) { const time = Date.now(); this.momentum = this.momentum.filter( moment => time - moment.time < 500 ); if ( delta !== false ) this.momentum.push( { delta, time } ); } getMomentum() { const points = this.momentum.length; const momentum = new THREE.Vector2(); this.addMomentumPoint( false ); this.momentum.forEach( ( point, index ) => { momentum.add( point.delta.multiplyScalar( index / points ) ); } ); return momentum; } roundAngle( angle ) { const round = Math.PI / 2; return Math.sign( angle ) * Math.round( Math.abs( angle) / round ) * round; } snapRotation( angle ) { return angle.set( this.roundAngle( angle.x ), this.roundAngle( angle.y ), this.roundAngle( angle.z ) ); } checkIsSolved() { const start = performance.now(); let solved = true; const sides = { 'x-': [], 'x+': [], 'y-': [], 'y+': [], 'z-': [], 'z+': [] }; this.game.cube.edges.forEach( edge => { const position = edge.parent .localToWorld( edge.position.clone() ) .sub( this.game.cube.object.position ); const mainAxis = this.getMainAxis( position ); const mainSign = position.multiplyScalar( 2 ).round()[ mainAxis ] < 1 ? '-' : '+'; sides[ mainAxis + mainSign ].push( edge.name ); } ); Object.keys( sides ).forEach( side => { if ( ! sides[ side ].every( value => value === sides[ side ][ 0 ] ) ) solved = false; } ); if ( solved ) this.onSolved(); } } class Scrambler { constructor( game ) { this.game = game; this.dificulty = 0; this.scrambleLength = { 2: [ 7, 9, 11 ], 3: [ 20, 25, 30 ], 4: [ 30, 40, 50 ], 5: [ 40, 60, 80 ], }; this.moves = []; this.conveted = []; this.pring = ''; } scramble( scramble ) { let count = 0; this.moves = ( typeof scramble !== 'undefined' ) ? scramble.split( ' ' ) : []; if ( this.moves.length < 1 ) { const scrambleLength = this.scrambleLength[ this.game.cube.size ][ this.dificulty ]; const faces = this.game.cube.size < 4 ? 'UDLRFB' : 'UuDdLlRrFfBb'; const modifiers = [ "", "'", "2" ]; const total = ( typeof scramble === 'undefined' ) ? scrambleLength : scramble; while ( count < total ) { const move = faces[ Math.floor( Math.random() * faces.length ) ] + modifiers[ Math.floor( Math.random() * 3 ) ]; if ( count > 0 && move.charAt( 0 ) == this.moves[ count - 1 ].charAt( 0 ) ) continue; if ( count > 1 && move.charAt( 0 ) == this.moves[ count - 2 ].charAt( 0 ) ) continue; this.moves.push( move ); count ++; } } this.callback = () => {}; this.convert(); this.print = this.moves.join( ' ' ); return this; } convert( moves ) { this.converted = []; this.moves.forEach( move => { const convertedMove = this.convertMove( move ); const modifier = move.charAt( 1 ); this.converted.push( convertedMove ); if ( modifier == "2" ) this.converted.push( convertedMove ); } ); } convertMove( move ) { const face = move.charAt( 0 ); const modifier = move.charAt( 1 ); const axis = { D: 'y', U: 'y', L: 'x', R: 'x', F: 'z', B: 'z' }[ face.toUpperCase() ]; let row = { D: -1, U: 1, L: -1, R: 1, F: 1, B: -1 }[ face.toUpperCase() ]; if ( this.game.cube.size > 3 && face !== face.toLowerCase() ) row = row * 2; const position = new THREE.Vector3(); position[ { D: 'y', U: 'y', L: 'x', R: 'x', F: 'z', B: 'z' }[ face.toUpperCase() ] ] = row; const angle = ( Math.PI / 2 ) * - row * ( ( modifier == "'" ) ? - 1 : 1 ); return { position, axis, angle, name: move }; } } class Transition { constructor( game ) { this.game = game; this.tweens = {}; this.durations = {}; this.data = { cubeY: -0.2, cameraZoom: 0.85, }; this.activeTransitions = 0; } init() { this.game.controls.disable(); this.game.cube.object.position.y = this.data.cubeY; this.game.cube.animator.position.y = 4; this.game.cube.animator.rotation.x = - Math.PI / 3; this.game.world.camera.zoom = this.data.cameraZoom; this.game.world.camera.updateProjectionMatrix(); this.tweens.buttons = {}; this.tweens.timer = []; this.tweens.title = []; this.tweens.best = []; this.tweens.complete = []; this.tweens.prefs = []; this.tweens.theme = []; this.tweens.stats = []; } buttons( show, hide ) { const buttonTween = ( button, show ) => { return new Tween( { target: button.style, duration: 300, easing: show ? Easing.Power.Out( 2 ) : Easing.Power.In( 3 ), from: { opacity: show ? 0 : 1 }, to: { opacity: show ? 1 : 0 }, onUpdate: tween => { const translate = show ? 1 - tween.value : tween.value; button.style.transform = `translate3d(0, ${translate * 1.5}em, 0)`; }, onComplete: () => button.style.pointerEvents = show ? 'all' : 'none' } ); }; hide.forEach( button => this.tweens.buttons[ button ] = buttonTween( this.game.dom.buttons[ button ], false ) ); setTimeout( () => show.forEach( button => { this.tweens.buttons[ button ] = buttonTween( this.game.dom.buttons[ button ], true ); } ), hide ? 500 : 0 ); } cube( show, theming = false ) { this.activeTransitions++; try { this.tweens.cube.stop(); } catch(e) {} const currentY = this.game.cube.animator.position.y; const currentRotation = this.game.cube.animator.rotation.x; this.tweens.cube = new Tween( { duration: show ? 3000 : 1250, easing: show ? Easing.Elastic.Out( 0.8, 0.6 ) : Easing.Back.In( 1 ), onUpdate: tween => { this.game.cube.animator.position.y = show ? ( theming ? 0.9 + ( 1 - tween.value ) * 3.5 : ( 1 - tween.value ) * 4 ) : currentY + tween.value * 4; this.game.cube.animator.rotation.x = show ? ( 1 - tween.value ) * Math.PI / 3 : currentRotation + tween.value * - Math.PI / 3; }, } ); if ( theming ) { if ( show ) { this.game.world.camera.zoom = 0.75; this.game.world.camera.updateProjectionMatrix(); } else { setTimeout( () => { this.game.world.camera.zoom = this.data.cameraZoom; this.game.world.camera.updateProjectionMatrix(); }, 1500 ); } } this.durations.cube = show ? 1500 : 1500; setTimeout( () => this.activeTransitions--, this.durations.cube ); } float() { try { this.tweens.float.stop(); } catch(e) {} this.tweens.float = new Tween( { duration: 1500, easing: Easing.Sine.InOut(), yoyo: true, onUpdate: tween => { this.game.cube.holder.position.y = (- 0.02 + tween.value * 0.04); this.game.cube.holder.rotation.x = 0.005 - tween.value * 0.01; this.game.cube.holder.rotation.z = - this.game.cube.holder.rotation.x; this.game.cube.holder.rotation.y = this.game.cube.holder.rotation.x; this.game.controls.edges.position.y = this.game.cube.holder.position.y + this.game.cube.object.position.y; }, } ); } zoom( play, time ) { this.activeTransitions++; const zoom = ( play ) ? 1 : this.data.cameraZoom; const duration = ( time > 0 ) ? Math.max( time, 1500 ) : 1500; const rotations = ( time > 0 ) ? Math.round( duration / 1500 ) : 1; const easing = Easing.Power.InOut( ( time > 0 ) ? 2 : 3 ); this.tweens.zoom = new Tween( { target: this.game.world.camera, duration: duration, easing: easing, to: { zoom: zoom }, onUpdate: () => { this.game.world.camera.updateProjectionMatrix(); }, } ); this.tweens.rotate = new Tween( { target: this.game.cube.animator.rotation, duration: duration, easing: easing, to: { y: - Math.PI * 2 * rotations }, onComplete: () => { this.game.cube.animator.rotation.y = 0; }, } ); this.durations.zoom = duration; setTimeout( () => this.activeTransitions--, this.durations.zoom ); } elevate( complete ) { this.activeTransitions++; const cubeY = this.tweens.elevate = new Tween( { target: this.game.cube.object.position, duration: complete ? 1500 : 0, easing: Easing.Power.InOut( 3 ), to: { y: complete ? -0.05 : this.data.cubeY } } ); this.durations.elevate = 1500; setTimeout( () => this.activeTransitions--, this.durations.elevate ); } complete( show, best ) { this.activeTransitions++; const text = best ? this.game.dom.texts.best : this.game.dom.texts.complete; if ( text.querySelector( 'span i' ) === null ) text.querySelectorAll( 'span' ).forEach( span => this.splitLetters( span ) ); const letters = text.querySelectorAll( '.icon, i' ); this.flipLetters( best ? 'best' : 'complete', letters, show ); text.style.opacity = 1; const duration = this.durations[ best ? 'best' : 'complete' ]; if ( ! show ) setTimeout( () => this.game.dom.texts.timer.style.transform = '', duration ); setTimeout( () => this.activeTransitions--, duration ); } stats( show ) { if ( show ) this.game.scores.calcStats(); this.activeTransitions++; this.tweens.stats.forEach( tween => { tween.stop(); tween = null; } ); let tweenId = -1; const stats = this.game.dom.stats.querySelectorAll( '.stats' ); const easing = show ? Easing.Power.Out( 2 ) : Easing.Power.In( 3 ); stats.forEach( ( stat, index ) => { const delay = index * ( show ? 80 : 60 ); this.tweens.stats[ tweenId++ ] = new Tween( { delay: delay, duration: 400, easing: easing, onUpdate: tween => { const translate = show ? ( 1 - tween.value ) * 2 : tween.value; const opacity = show ? tween.value : ( 1 - tween.value ); stat.style.transform = `translate3d(0, ${translate}em, 0)`; stat.style.opacity = opacity; } } ); } ); this.durations.stats = 0; setTimeout( () => this.activeTransitions--, this.durations.stats ); } preferences( show ) { this.ranges( this.game.dom.prefs.querySelectorAll( '.range' ), 'prefs', show ); } theming( show ) { this.ranges( this.game.dom.theme.querySelectorAll( '.range' ), 'prefs', show ); } ranges( ranges, type, show ) { this.activeTransitions++; this.tweens[ type ].forEach( tween => { tween.stop(); tween = null; } ); const easing = show ? Easing.Power.Out(2) : Easing.Power.In(3); let tweenId = -1; let listMax = 0; ranges.forEach( ( range, rangeIndex ) => { const label = range.querySelector( '.range__label' ); const track = range.querySelector( '.range__track-line' ); const handle = range.querySelector( '.range__handle' ); const list = range.querySelectorAll( '.range__list div' ); const delay = rangeIndex * ( show ? 120 : 100 ); label.style.opacity = show ? 0 : 1; track.style.opacity = show ? 0 : 1; handle.style.opacity = show ? 0 : 1; handle.style.pointerEvents = show ? 'all' : 'none'; this.tweens[ type ][ tweenId++ ] = new Tween( { delay: show ? delay : delay, duration: 400, easing: easing, onUpdate: tween => { const translate = show ? ( 1 - tween.value ) : tween.value; const opacity = show ? tween.value : ( 1 - tween.value ); label.style.transform = `translate3d(0, ${translate}em, 0)`; label.style.opacity = opacity; } } ); this.tweens[ type ][ tweenId++ ] = new Tween( { delay: show ? delay + 100 : delay, duration: 400, easing: easing, onUpdate: tween => { const translate = show ? ( 1 - tween.value ) : tween.value; const scale = show ? tween.value : ( 1 - tween.value ); const opacity = scale; track.style.transform = `translate3d(0, ${translate}em, 0) scale3d(${scale}, 1, 1)`; track.style.opacity = opacity; } } ); this.tweens[ type ][ tweenId++ ] = new Tween( { delay: show ? delay + 100 : delay, duration: 400, easing: easing, onUpdate: tween => { const translate = show ? ( 1 - tween.value ) : tween.value; const opacity = 1 - translate; const scale = 0.5 + opacity * 0.5; handle.style.transform = `translate3d(0, ${translate}em, 0) scale3d(${scale}, ${scale}, ${scale})`; handle.style.opacity = opacity; } } ); list.forEach( ( listItem, labelIndex ) => { listItem.style.opacity = show ? 0 : 1; this.tweens[ type ][ tweenId++ ] = new Tween( { delay: show ? delay + 200 + labelIndex * 50 : delay, duration: 400, easing: easing, onUpdate: tween => { const translate = show ? ( 1 - tween.value ) : tween.value; const opacity = show ? tween.value : ( 1 - tween.value ); listItem.style.transform = `translate3d(0, ${translate}em, 0)`; listItem.style.opacity = opacity; } } ); } ); listMax = list.length > listMax ? list.length - 1 : listMax; range.style.opacity = 1; } ); this.durations[ type ] = show ? ( ( ranges.length - 1 ) * 100 ) + 200 + listMax * 50 + 400 : ( ( ranges.length - 1 ) * 100 ) + 400; setTimeout( () => this.activeTransitions--, this.durations[ type ] ); } title( show ) { this.activeTransitions++; const title = this.game.dom.texts.title; if ( title.querySelector( 'span i' ) === null ) title.querySelectorAll( 'span' ).forEach( span => this.splitLetters( span ) ); const letters = title.querySelectorAll( 'i' ); this.flipLetters( 'title', letters, show ); title.style.opacity = 1; const note = this.game.dom.texts.note; this.tweens.title[ letters.length ] = new Tween( { target: note.style, easing: Easing.Sine.InOut(), duration: show ? 800 : 400, yoyo: show ? true : null, from: { opacity: show ? 0 : ( parseFloat( getComputedStyle( note ).opacity ) ) }, to: { opacity: show ? 1 : 0 }, } ); setTimeout( () => this.activeTransitions--, this.durations.title ); } timer( show ) { this.activeTransitions++; const timer = this.game.dom.texts.timer; timer.style.opacity = 0; this.game.timer.convert(); this.game.timer.setText(); this.splitLetters( timer ); const letters = timer.querySelectorAll( 'i' ); this.flipLetters( 'timer', letters, show ); timer.style.opacity = 1; setTimeout( () => this.activeTransitions--, this.durations.timer ); } splitLetters( element ) { const text = element.innerHTML; element.innerHTML = ''; text.split( '' ).forEach( letter => { const i = document.createElement( 'i' ); i.innerHTML = letter; element.appendChild( i ); } ); } flipLetters( type, letters, show ) { try { this.tweens[ type ].forEach( tween => tween.stop() ); } catch(e) {} letters.forEach( ( letter, index ) => { letter.style.opacity = show ? 0 : 1; this.tweens[ type ][ index ] = new Tween( { easing: Easing.Sine.Out(), duration: show ? 800 : 400, delay: index * 50, onUpdate: tween => { const rotation = show ? ( 1 - tween.value ) * -80 : tween.value * 80; letter.style.transform = `rotate3d(0, 1, 0, ${rotation}deg)`; letter.style.opacity = show ? tween.value : ( 1 - tween.value ); }, } ); } ); this.durations[ type ] = ( letters.length - 1 ) * 50 + ( show ? 800 : 400 ); } } class Timer extends Animation { constructor( game ) { super( false ); this.game = game; this.reset(); } start( continueGame ) { this.startTime = continueGame ? ( Date.now() - this.deltaTime ) : Date.now(); this.deltaTime = 0; this.converted = this.convert(); super.start(); } reset() { this.startTime = 0; this.currentTime = 0; this.deltaTime = 0; this.converted = '0:00'; } stop() { this.currentTime = Date.now(); this.deltaTime = this.currentTime - this.startTime; this.convert(); super.stop(); return { time: this.converted, millis: this.deltaTime }; } update() { const old = this.converted; this.currentTime = Date.now(); this.deltaTime = this.currentTime - this.startTime; this.convert(); if ( this.converted != old ) { localStorage.setItem( 'theCube_time', this.deltaTime ); this.setText(); } } convert() { const seconds = parseInt( ( this.deltaTime / 1000 ) % 60 ); const minutes = parseInt( ( this.deltaTime / ( 1000 * 60 ) ) ); this.converted = minutes + ':' + ( seconds < 10 ? '0' : '' ) + seconds; } setText() { this.game.dom.texts.timer.innerHTML = this.converted; } } const RangeHTML = [ '<div class="range">', '<div class="range__label"></div>', '<div class="range__track">', '<div class="range__track-line"></div>', '<div class="range__handle"><div></div></div>', '</div>', '<div class="range__list"></div>', '</div>', ].join( '\n' ); document.querySelectorAll( 'range' ).forEach( el => { const temp = document.createElement( 'div' ); temp.innerHTML = RangeHTML; const range = temp.querySelector( '.range' ); const rangeLabel = range.querySelector( '.range__label' ); const rangeList = range.querySelector( '.range__list' ); range.setAttribute( 'name', el.getAttribute( 'name' ) ); rangeLabel.innerHTML = el.getAttribute( 'title' ); if ( el.hasAttribute( 'color' ) ) { range.classList.add( 'range--type-color' ); range.classList.add( 'range--color-' + el.getAttribute( 'name' ) ); } if ( el.hasAttribute( 'list' ) ) { el.getAttribute( 'list' ).split( ',' ).forEach( listItemText => { const listItem = document.createElement( 'div' ); listItem.innerHTML = listItemText; rangeList.appendChild( listItem ); } ); } el.parentNode.replaceChild( range, el ); } ); class Range { constructor( name, options ) { options = Object.assign( { range: [ 0, 1 ], value: 0, step: 0, onUpdate: () => {}, onComplete: () => {}, }, options || {} ); this.element = document.querySelector( '.range[name="' + name + '"]' ); this.track = this.element.querySelector( '.range__track' ); this.handle = this.element.querySelector( '.range__handle' ); this.list = [].slice.call( this.element.querySelectorAll( '.range__list div' ) ); this.value = options.value; this.min = options.range[0]; this.max = options.range[1]; this.step = options.step; this.onUpdate = options.onUpdate; this.onComplete = options.onComplete; this.setValue( this.value ); this.initDraggable(); } setValue( value ) { this.value = this.round( this.limitValue( value ) ); this.setHandlePosition(); } initDraggable() { let current; this.draggable = new Draggable( this.handle, { calcDelta: true } ); this.draggable.onDragStart = position => { current = this.positionFromValue( this.value ); this.handle.style.left = current + 'px'; }; this.draggable.onDragMove = position => { current = this.limitPosition( current + position.delta.x ); this.value = this.round( this.valueFromPosition( current ) ); this.setHandlePosition(); this.onUpdate( this.value ); }; this.draggable.onDragEnd = position => { this.onComplete( this.value ); }; } round( value ) { if ( this.step < 1 ) return value; return Math.round( ( value - this.min ) / this.step ) * this.step + this.min; } limitValue( value ) { const max = Math.max( this.max, this.min ); const min = Math.min( this.max, this.min ); return Math.min( Math.max( value, min ), max ); } limitPosition( position ) { return Math.min( Math.max( position, 0 ), this.track.offsetWidth ); } percentsFromValue( value ) { return ( value - this.min ) / ( this.max - this.min ); } valueFromPosition( position ) { return this.min + ( this.max - this.min ) * ( position / this.track.offsetWidth ); } positionFromValue( value ) { return this.percentsFromValue( value ) * this.track.offsetWidth; } setHandlePosition() { this.handle.style.left = this.percentsFromValue( this.value ) * 100 + '%'; } } class Preferences { constructor( game ) { this.game = game; } init() { this.ranges = { size: new Range( 'size', { value: this.game.cube.size, range: [ 2, 5 ], step: 1, onUpdate: value => { this.game.cube.size = value; this.game.preferences.ranges.scramble.list.forEach( ( item, i ) => { item.innerHTML = this.game.scrambler.scrambleLength[ this.game.cube.size ][ i ]; } ); }, onComplete: () => this.game.storage.savePreferences(), } ), flip: new Range( 'flip', { value: this.game.controls.flipConfig, range: [ 0, 2 ], step: 1, onUpdate: value => { this.game.controls.flipConfig = value; }, onComplete: () => this.game.storage.savePreferences(), } ), scramble: new Range( 'scramble', { value: this.game.scrambler.dificulty, range: [ 0, 2 ], step: 1, onUpdate: value => { this.game.scrambler.dificulty = value; }, onComplete: () => this.game.storage.savePreferences() } ), fov: new Range( 'fov', { value: this.game.world.fov, range: [ 2, 45 ], onUpdate: value => { this.game.world.fov = value; this.game.world.resize(); }, onComplete: () => this.game.storage.savePreferences() } ), theme: new Range( 'theme', { value: { cube: 0, erno: 1, dust: 2, camo: 3, rain: 4 }[ this.game.themes.theme ], range: [ 0, 4 ], step: 1, onUpdate: value => { const theme = [ 'cube', 'erno', 'dust', 'camo', 'rain' ][ value ]; this.game.themes.setTheme( theme ); }, onComplete: () => this.game.storage.savePreferences() } ), hue: new Range( 'hue', { value: 0, range: [ 0, 360 ], onUpdate: value => this.game.themeEditor.updateHSL(), onComplete: () => this.game.storage.savePreferences(), } ), saturation: new Range( 'saturation', { value: 100, range: [ 0, 100 ], onUpdate: value => this.game.themeEditor.updateHSL(), onComplete: () => this.game.storage.savePreferences(), } ), lightness: new Range( 'lightness', { value: 50, range: [ 0, 100 ], onUpdate: value => this.game.themeEditor.updateHSL(), onComplete: () => this.game.storage.savePreferences(), } ), }; this.ranges.scramble.list.forEach( ( item, i ) => { item.innerHTML = this.game.scrambler.scrambleLength[ this.game.cube.size ][ i ]; } ); } } class Confetti { constructor( game ) { this.game = game; this.started = 0; this.options = { speed: { min: 0.0011, max: 0.0022 }, revolution: { min: 0.01, max: 0.05 }, size: { min: 0.1, max: 0.15 }, colors: [ 0x41aac8, 0x82ca38, 0xffef48, 0xef3923, 0xff8c0a ], }; this.geometry = new THREE.PlaneGeometry( 1, 1 ); this.material = new THREE.MeshLambertMaterial( { side: THREE.DoubleSide } ); this.holders = [ new ConfettiStage( this.game, this, 1, 20 ), new ConfettiStage( this.game, this, -1, 30 ), ]; } start() { if ( this.started > 0 ) return; this.holders.forEach( holder => { this.game.world.scene.add( holder.holder ); holder.start(); this.started ++; } ); } stop() { if ( this.started == 0 ) return; this.holders.forEach( holder => { holder.stop( () => { this.game.world.scene.remove( holder.holder ); this.started --; } ); } ); } updateColors( colors ) { this.holders.forEach( holder => { holder.options.colors.forEach( ( color, index ) => { holder.options.colors[ index ] = colors[ [ 'D', 'F', 'R', 'B', 'L' ][ index ] ]; } ); } ); } } class ConfettiStage extends Animation { constructor( game, parent, distance, count ) { super( false ); this.game = game; this.parent = parent; this.distanceFromCube = distance; this.count = count; this.particles = []; this.holder = new THREE.Object3D(); this.holder.rotation.copy( this.game.world.camera.rotation ); this.object = new THREE.Object3D(); this.holder.add( this.object ); this.resizeViewport = this.resizeViewport.bind( this ); this.game.world.onResize.push( this.resizeViewport ); this.resizeViewport(); this.geometry = this.parent.geometry; this.material = this.parent.material; this.options = this.parent.options; let i = this.count; while ( i-- ) this.particles.push( new Particle( this ) ); } start() { this.time = performance.now(); this.playing = true; let i = this.count; while ( i-- ) this.particles[ i ].reset(); super.start(); } stop( callback ) { this.playing = false; this.completed = 0; this.callback = callback; } reset() { super.stop(); this.callback(); } update() { const now = performance.now(); const delta = now - this.time; this.time = now; let i = this.count; while ( i-- ) if ( ! this.particles[ i ].completed ) this.particles[ i ].update( delta ); if ( ! this.playing && this.completed == this.count ) this.reset(); } resizeViewport() { const fovRad = this.game.world.camera.fov * THREE.Math.DEG2RAD; this.height = 2 * Math.tan( fovRad / 2 ) * ( this.game.world.camera.position.length() - this.distanceFromCube ); this.width = this.height * this.game.world.camera.aspect; const scale = 1 / this.game.transition.data.cameraZoom; this.width *= scale; this.height *= scale; this.object.position.z = this.distanceFromCube; this.object.position.y = this.height / 2; } } class Particle { constructor( confetti ) { this.confetti = confetti; this.options = this.confetti.options; this.velocity = new THREE.Vector3(); this.force = new THREE.Vector3(); this.mesh = new THREE.Mesh( this.confetti.geometry, this.confetti.material.clone() ); this.confetti.object.add( this.mesh ); this.size = THREE.Math.randFloat( this.options.size.min, this.options.size.max ); this.mesh.scale.set( this.size, this.size, this.size ); return this; } reset( randomHeight = true ) { this.completed = false; this.color = new THREE.Color( this.options.colors[ Math.floor( Math.random() * this.options.colors.length ) ] ); this.mesh.material.color.set( this.color ); this.speed = THREE.Math.randFloat( this.options.speed.min, this.options.speed.max ) * - 1; this.mesh.position.x = THREE.Math.randFloat( - this.confetti.width / 2, this.confetti.width / 2 ); this.mesh.position.y = ( randomHeight ) ? THREE.Math.randFloat( this.size, this.confetti.height + this.size ) : this.size; this.revolutionSpeed = THREE.Math.randFloat( this.options.revolution.min, this.options.revolution.max ); this.revolutionAxis = [ 'x', 'y', 'z' ][ Math.floor( Math.random() * 3 ) ]; this.mesh.rotation.set( Math.random() * Math.PI / 3, Math.random() * Math.PI / 3, Math.random() * Math.PI / 3 ); } stop() { this.completed = true; this.confetti.completed ++; } update( delta ) { this.mesh.position.y += this.speed * delta; this.mesh.rotation[ this.revolutionAxis ] += this.revolutionSpeed; if ( this.mesh.position.y < - this.confetti.height - this.size ) ( this.confetti.playing ) ? this.reset( false ) : this.stop(); } } class Scores { constructor( game ) { this.game = game; this.data = { 2: { scores: [], solves: 0, best: 0, worst: 0, }, 3: { scores: [], solves: 0, best: 0, worst: 0, }, 4: { scores: [], solves: 0, best: 0, worst: 0, }, 5: { scores: [], solves: 0, best: 0, worst: 0, } }; } addScore( time ) { const data = this.data[ this.game.cube.sizeGenerated ]; data.scores.push( time ); data.solves++; if ( data.scores.lenght > 100 ) data.scores.shift(); let bestTime = false; if ( time < data.best || data.best === 0 ) { data.best = time; bestTime = true; } if ( time > data.worst ) data.worst = time; this.game.storage.saveScores(); return bestTime; } calcStats() { const s = this.game.cube.sizeGenerated; const data = this.data[ s ]; this.setStat( 'cube-size', `${s}<i>x</i>${s}<i>x</i>${s}` ); this.setStat( 'total-solves', data.solves ); this.setStat( 'best-time', this.convertTime( data.best ) ); this.setStat( 'worst-time', this.convertTime( data.worst ) ); this.setStat( 'average-5', this.getAverage( 5 ) ); this.setStat( 'average-12', this.getAverage( 12 ) ); this.setStat( 'average-25', this.getAverage( 25 ) ); } setStat( name, value ) { if ( value === 0 ) value = '-'; this.game.dom.stats.querySelector( `.stats[name="${name}"] b` ).innerHTML = value; } getAverage( count ) { const data = this.data[ this.game.cube.sizeGenerated ]; if ( data.scores.length < count ) return 0; return this.convertTime( data.scores.slice( -count ).reduce( ( a, b ) => a + b, 0 ) / count ); } convertTime( time ) { if ( time <= 0 ) return 0; const seconds = parseInt( ( time / 1000 ) % 60 ); const minutes = parseInt( ( time / ( 1000 * 60 ) ) ); return minutes + ':' + ( seconds < 10 ? '0' : '' ) + seconds; } } class Storage { constructor( game ) { this.game = game; const userVersion = localStorage.getItem( 'theCube_version' ); if ( ! userVersion || userVersion !== window.gameVersion ) { this.clearGame(); this.clearPreferences(); this.migrateScores(); localStorage.setItem( 'theCube_version', window.gameVersion ); } } init() { this.loadPreferences(); this.loadScores(); } loadGame() { try { const gameInProgress = localStorage.getItem( 'theCube_playing' ) === 'true'; if ( ! gameInProgress ) throw new Error(); const gameCubeData = JSON.parse( localStorage.getItem( 'theCube_savedState' ) ); const gameTime = parseInt( localStorage.getItem( 'theCube_time' ) ); if ( ! gameCubeData || gameTime === null ) throw new Error(); if ( gameCubeData.size !== this.game.cube.sizeGenerated ) throw new Error(); this.game.cube.loadFromData( gameCubeData ); this.game.timer.deltaTime = gameTime; this.game.saved = true; } catch( e ) { this.game.saved = false; } } saveGame() { const gameInProgress = true; const gameCubeData = { names: [], positions: [], rotations: [] }; const gameTime = this.game.timer.deltaTime; gameCubeData.size = this.game.cube.sizeGenerated; this.game.cube.pieces.forEach( piece => { gameCubeData.names.push( piece.name ); gameCubeData.positions.push( piece.position ); gameCubeData.rotations.push( piece.rotation.toVector3() ); } ); localStorage.setItem( 'theCube_playing', gameInProgress ); localStorage.setItem( 'theCube_savedState', JSON.stringify( gameCubeData ) ); localStorage.setItem( 'theCube_time', gameTime ); } clearGame() { localStorage.removeItem( 'theCube_playing' ); localStorage.removeItem( 'theCube_savedState' ); localStorage.removeItem( 'theCube_time' ); } loadScores() { try { const scoresData = JSON.parse( localStorage.getItem( 'theCube_scores' ) ); if ( ! scoresData ) throw new Error(); this.game.scores.data = scoresData; } catch( e ) {} } saveScores() { const scoresData = this.game.scores.data; localStorage.setItem( 'theCube_scores', JSON.stringify( scoresData ) ); } clearScores() { localStorage.removeItem( 'theCube_scores' ); } migrateScores() { try { const scoresData = JSON.parse( localStorage.getItem( 'theCube_scoresData' ) ); const scoresBest = parseInt( localStorage.getItem( 'theCube_scoresBest' ) ); const scoresWorst = parseInt( localStorage.getItem( 'theCube_scoresWorst' ) ); const scoresSolves = parseInt( localStorage.getItem( 'theCube_scoresSolves' ) ); if ( ! scoresData || ! scoresBest || ! scoresSolves || ! scoresWorst ) return false; this.game.scores.data[ 3 ].scores = scoresData; this.game.scores.data[ 3 ].best = scoresBest; this.game.scores.data[ 3 ].solves = scoresSolves; this.game.scores.data[ 3 ].worst = scoresWorst; localStorage.removeItem( 'theCube_scoresData' ); localStorage.removeItem( 'theCube_scoresBest' ); localStorage.removeItem( 'theCube_scoresWorst' ); localStorage.removeItem( 'theCube_scoresSolves' ); } catch( e ) {} } loadPreferences() { try { const preferences = JSON.parse( localStorage.getItem( 'theCube_preferences' ) ); if ( ! preferences ) throw new Error(); this.game.cube.size = parseInt( preferences.cubeSize ); this.game.controls.flipConfig = parseInt( preferences.flipConfig ); this.game.scrambler.dificulty = parseInt( preferences.dificulty ); this.game.world.fov = parseFloat( preferences.fov ); this.game.world.resize(); this.game.themes.colors = preferences.colors; this.game.themes.setTheme( preferences.theme ); return true; } catch (e) { this.game.cube.size = 3; this.game.controls.flipConfig = 0; this.game.scrambler.dificulty = 1; this.game.world.fov = 10; this.game.world.resize(); this.game.themes.setTheme( 'cube' ); this.savePreferences(); return false; } } savePreferences() { const preferences = { cubeSize: this.game.cube.size, flipConfig: this.game.controls.flipConfig, dificulty: this.game.scrambler.dificulty, fov: this.game.world.fov, theme: this.game.themes.theme, colors: this.game.themes.colors, }; localStorage.setItem( 'theCube_preferences', JSON.stringify( preferences ) ); } clearPreferences() { localStorage.removeItem( 'theCube_preferences' ); } } class Themes { constructor( game ) { this.game = game; this.theme = null; this.defaults = { cube: { U: 0xfff7ff, // white D: 0xffef48, // yellow F: 0xef3923, // red R: 0x41aac8, // blue B: 0xff8c0a, // orange L: 0x82ca38, // green P: 0x08101a, // piece G: 0xd1d5db, // background }, erno: { U: 0xffffff, D: 0xffd500, F: 0xc41e3a, R: 0x0051ba, B: 0xff5800, L: 0x009e60, P: 0x08101a, G: 0x8abdff, }, dust: { U: 0xfff6eb, D: 0xe7c48d, F: 0x8f253e, R: 0x607e69, B: 0xbe6f62, L: 0x849f5d, P: 0x08101a, G: 0xE7C48D, }, camo: { U: 0xfff6eb, D: 0xbfb672, F: 0x37241c, R: 0x718456, B: 0x805831, L: 0x37431d, P: 0x08101a, G: 0xBFB672, }, rain: { U: 0xfafaff, D: 0xedb92d, F: 0xce2135, R: 0x449a89, B: 0xec582f, L: 0xa3a947, P: 0x08101a, G: 0x87b9ac, }, }; this.colors = JSON.parse( JSON.stringify( this.defaults ) ); } getColors() { return this.colors[ this.theme ]; } setTheme( theme = false, force = false ) { if ( theme === this.theme && force === false ) return; if ( theme !== false ) this.theme = theme; const colors = this.getColors(); this.game.dom.prefs.querySelectorAll( '.range__handle div' ).forEach( range => { range.style.background = '#' + colors.R.toString(16).padStart(6, '0'); } ); this.game.cube.updateColors( colors ); this.game.confetti.updateColors( colors ); this.game.dom.back.style.background = '#' + colors.G.toString(16).padStart(6, '0'); } } class ThemeEditor { constructor( game ) { this.game = game; this.editColor = 'R'; this.getPieceColor = this.getPieceColor.bind( this ); } colorFromHSL( h, s, l ) { h = Math.round( h ); s = Math.round( s ); l = Math.round( l ); return new THREE.Color( `hsl(${h}, ${s}%, ${l}%)` ); } setHSL( color = null, animate = false ) { this.editColor = ( color === null) ? 'R' : color; const hsl = new THREE.Color( this.game.themes.getColors()[ this.editColor ] ); const { h, s, l } = hsl.getHSL( hsl ); const { hue, saturation, lightness } = this.game.preferences.ranges; if ( animate ) { const ho = hue.value / 360; const so = saturation.value / 100; const lo = lightness.value / 100; const colorOld = this.colorFromHSL( hue.value, saturation.value, lightness.value ); if ( this.tweenHSL ) this.tweenHSL.stop(); this.tweenHSL = new Tween( { duration: 200, easing: Easing.Sine.Out(), onUpdate: tween => { hue.setValue( ( ho + ( h - ho ) * tween.value ) * 360 ); saturation.setValue( ( so + ( s - so ) * tween.value ) * 100 ); lightness.setValue( ( lo + ( l - lo ) * tween.value ) * 100 ); const colorTween = colorOld.clone().lerp( hsl, tween.value ); const colorTweenStyle = colorTween.getStyle(); const colorTweenHex = colorTween.getHSL( colorTween ); hue.handle.style.color = colorTweenStyle; saturation.handle.style.color = colorTweenStyle; lightness.handle.style.color = colorTweenStyle; saturation.track.style.color = this.colorFromHSL( colorTweenHex.h * 360, 100, 50 ).getStyle(); lightness.track.style.color = this.colorFromHSL( colorTweenHex.h * 360, colorTweenHex.s * 100, 50 ).getStyle(); this.game.dom.theme.style.display = 'none'; this.game.dom.theme.offsetHeight; this.game.dom.theme.style.display = ''; }, onComplete: () => { this.updateHSL(); this.game.storage.savePreferences(); }, } ); } else { hue.setValue( h * 360 ); saturation.setValue( s * 100 ); lightness.setValue( l * 100 ); this.updateHSL(); this.game.storage.savePreferences(); } } updateHSL() { const { hue, saturation, lightness } = this.game.preferences.ranges; const h = hue.value; const s = saturation.value; const l = lightness.value; const color = this.colorFromHSL( h, s, l ).getStyle(); hue.handle.style.color = color; saturation.handle.style.color = color; lightness.handle.style.color = color; saturation.track.style.color = this.colorFromHSL( h, 100, 50 ).getStyle(); lightness.track.style.color = this.colorFromHSL( h, s, 50 ).getStyle(); this.game.dom.theme.style.display = 'none'; this.game.dom.theme.offsetHeight; this.game.dom.theme.style.display = ''; const theme = this.game.themes.theme; this.game.themes.colors[ theme ][ this.editColor ] = this.colorFromHSL( h, s, l ).getHex(); this.game.themes.setTheme(); } colorPicker( enable ) { if ( enable ) { this.game.dom.game.addEventListener( 'click', this.getPieceColor, false ); } else { this.game.dom.game.removeEventListener( 'click', this.getPieceColor, false ); } } getPieceColor( event ) { const clickEvent = event.touches ? ( event.touches[ 0 ] || event.changedTouches[ 0 ] ) : event; const clickPosition = new THREE.Vector2( clickEvent.pageX, clickEvent.pageY ); let edgeIntersect = this.game.controls.getIntersect( clickPosition, this.game.cube.edges, true ); let pieceIntersect = this.game.controls.getIntersect( clickPosition, this.game.cube.cubes, true ); if ( edgeIntersect !== false ) { const edge = edgeIntersect.object; const position = edge.parent .localToWorld( edge.position.clone() ) .sub( this.game.cube.object.position ) .sub( this.game.cube.animator.position ); const mainAxis = this.game.controls.getMainAxis( position ); if ( position.multiplyScalar( 2 ).round()[ mainAxis ] < 1 ) edgeIntersect = false; } const name = edgeIntersect ? edgeIntersect.object.name : pieceIntersect ? 'P' : 'G'; this.setHSL( name, true ); } resetTheme() { this.game.themes.colors[ this.game.themes.theme ] = JSON.parse( JSON.stringify( this.game.themes.defaults[ this.game.themes.theme ] ) ); this.game.themes.setTheme(); this.setHSL( this.editColor, true ); } } const States = { 3: { checkerboard: { names: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 ], positions: [ { "x": 1/3, "y": -1/3, "z": 1/3 }, { "x": -1/3, "y": 1/3, "z": 0 }, { "x": 1/3, "y": -1/3, "z": -1/3 }, { "x": -1/3, "y": 0, "z": -1/3 }, { "x": 1/3, "y": 0, "z": 0 }, { "x": -1/3, "y": 0, "z": 1/3 }, { "x": 1/3, "y": 1/3, "z": 1/3 }, { "x": -1/3, "y": -1/3, "z": 0 }, { "x": 1/3, "y": 1/3, "z": -1/3 }, { "x": 0, "y": 1/3, "z": -1/3 }, { "x": 0, "y": -1/3, "z": 0 }, { "x": 0, "y": 1/3, "z": 1/3 }, { "x": 0, "y": 0, "z": 1/3 }, { "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": 0, "z": -1/3 }, { "x": 0, "y": -1/3, "z": -1/3 }, { "x": 0, "y": 1/3, "z": 0 }, { "x": 0, "y": -1/3, "z": 1/3 }, { "x": -1/3, "y": -1/3, "z": 1/3 }, { "x": 1/3, "y": 1/3, "z": 0 }, { "x": -1/3, "y": -1/3, "z": -1/3 }, { "x": 1/3, "y": 0, "z": -1/3 }, { "x": -1/3, "y": 0, "z": 0 }, { "x": 1/3, "y": 0, "z": 1/3 }, { "x": -1/3, "y": 1/3, "z": 1/3 }, { "x": 1/3, "y": -1/3, "z": 0 }, { "x": -1/3, "y": 1/3, "z": -1/3 } ], rotations: [ { "x": -Math.PI, "y": 0, "z": Math.PI, }, { "x": Math.PI, "y": 0, "z": 0 }, { "x": -Math.PI, "y": 0, "z": Math.PI }, { "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": 0, "z": Math.PI }, { "x": 0, "y": 0, "z": 0 }, { "x": -Math.PI, "y": 0, "z": Math.PI }, { "x": Math.PI, "y": 0, "z": 0 }, { "x": -Math.PI, "y": 0, "z": Math.PI }, { "x": 0, "y": 0, "z": Math.PI }, { "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": 0, "z": Math.PI }, { "x": -Math.PI, "y": 0, "z": 0 }, { "x": Math.PI, "y": 0, "z": Math.PI }, { "x": Math.PI, "y": 0, "z": 0 }, { "x": 0, "y": 0, "z": Math.PI }, { "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": 0, "z": Math.PI }, { "x": Math.PI, "y": 0, "z": Math.PI }, { "x": -Math.PI, "y": 0, "z": 0 }, { "x": Math.PI, "y": 0, "z": Math.PI }, { "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": 0, "z": Math.PI }, { "x": 0, "y": 0, "z": 0 }, { "x": Math.PI, "y": 0, "z": Math.PI }, { "x": -Math.PI, "y": 0, "z": 0 }, { "x": Math.PI, "y": 0, "z": Math.PI } ], size: 3, }, } }; class IconsConverter { constructor( options ) { options = Object.assign( { tagName: 'icon', className: 'icon', styles: false, icons: {}, observe: false, convert: false, }, options || {} ); this.tagName = options.tagName; this.className = options.className; this.icons = options.icons; this.svgTag = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' ); this.svgTag.setAttribute( 'class', this.className ); if ( options.styles ) this.addStyles(); if ( options.convert ) this.convertAllIcons(); if ( options.observe ) { const MutationObserver = window.MutationObserver || window.WebKitMutationObserver; this.observer = new MutationObserver( mutations => { this.convertAllIcons(); } ); this.observer.observe( document.documentElement, { childList: true, subtree: true } ); } return this; } convertAllIcons() { document.querySelectorAll( this.tagName ).forEach( icon => { this.convertIcon( icon ); } ); } convertIcon( icon ) { const svgData = this.icons[ icon.attributes[0].localName ]; if ( typeof svgData === 'undefined' ) return; const svg = this.svgTag.cloneNode( true ); const viewBox = svgData.viewbox.split( ' ' ); svg.setAttributeNS( null, 'viewBox', svgData.viewbox ); svg.style.width = viewBox[2] / viewBox[3] + 'em'; svg.style.height = '1em'; svg.innerHTML = svgData.content; icon.parentNode.replaceChild( svg, icon ); } addStyles() { const style = document.createElement( 'style' ); style.innerHTML = `.${this.className} { display: inline-block; font-size: inherit; overflow: visible; vertical-align: -0.125em; preserveAspectRatio: none; }`; document.head.appendChild( style ); } } const Icons = new IconsConverter( { icons: { settings: { viewbox: '0 0 512 512', content: '<path fill="currentColor" d="M444.788 291.1l42.616 24.599c4.867 2.809 7.126 8.618 5.459 13.985-11.07 35.642-29.97 67.842-54.689 94.586a12.016 12.016 0 0 1-14.832 2.254l-42.584-24.595a191.577 191.577 0 0 1-60.759 35.13v49.182a12.01 12.01 0 0 1-9.377 11.718c-34.956 7.85-72.499 8.256-109.219.007-5.49-1.233-9.403-6.096-9.403-11.723v-49.184a191.555 191.555 0 0 1-60.759-35.13l-42.584 24.595a12.016 12.016 0 0 1-14.832-2.254c-24.718-26.744-43.619-58.944-54.689-94.586-1.667-5.366.592-11.175 5.459-13.985L67.212 291.1a193.48 193.48 0 0 1 0-70.199l-42.616-24.599c-4.867-2.809-7.126-8.618-5.459-13.985 11.07-35.642 29.97-67.842 54.689-94.586a12.016 12.016 0 0 1 14.832-2.254l42.584 24.595a191.577 191.577 0 0 1 60.759-35.13V25.759a12.01 12.01 0 0 1 9.377-11.718c34.956-7.85 72.499-8.256 109.219-.007 5.49 1.233 9.403 6.096 9.403 11.723v49.184a191.555 191.555 0 0 1 60.759 35.13l42.584-24.595a12.016 12.016 0 0 1 14.832 2.254c24.718 26.744 43.619 58.944 54.689 94.586 1.667 5.366-.592 11.175-5.459 13.985L444.788 220.9a193.485 193.485 0 0 1 0 70.2zM336 256c0-44.112-35.888-80-80-80s-80 35.888-80 80 35.888 80 80 80 80-35.888 80-80z" />', }, back: { viewbox: '0 0 512 512', content: '<path transform="translate(512, 0) scale(-1,1)" fill="currentColor" d="M503.691 189.836L327.687 37.851C312.281 24.546 288 35.347 288 56.015v80.053C127.371 137.907 0 170.1 0 322.326c0 61.441 39.581 122.309 83.333 154.132 13.653 9.931 33.111-2.533 28.077-18.631C66.066 312.814 132.917 274.316 288 272.085V360c0 20.7 24.3 31.453 39.687 18.164l176.004-152c11.071-9.562 11.086-26.753 0-36.328z" />', }, trophy: { viewbox: '0 0 576 512', content: '<path fill="currentColor" d="M552 64H448V24c0-13.3-10.7-24-24-24H152c-13.3 0-24 10.7-24 24v40H24C10.7 64 0 74.7 0 88v56c0 66.5 77.9 131.7 171.9 142.4C203.3 338.5 240 360 240 360v72h-48c-35.3 0-64 20.7-64 56v12c0 6.6 5.4 12 12 12h296c6.6 0 12-5.4 12-12v-12c0-35.3-28.7-56-64-56h-48v-72s36.7-21.5 68.1-73.6C498.4 275.6 576 210.3 576 144V88c0-13.3-10.7-24-24-24zM64 144v-16h64.2c1 32.6 5.8 61.2 12.8 86.2-47.5-16.4-77-49.9-77-70.2zm448 0c0 20.2-29.4 53.8-77 70.2 7-25 11.8-53.6 12.8-86.2H512v16zm-127.3 4.7l-39.6 38.6 9.4 54.6c1.7 9.8-8.7 17.2-17.4 12.6l-49-25.8-49 25.8c-8.8 4.6-19.1-2.9-17.4-12.6l9.4-54.6-39.6-38.6c-7.1-6.9-3.2-19 6.7-20.5l54.8-8 24.5-49.6c4.4-8.9 17.1-8.9 21.5 0l24.5 49.6 54.8 8c9.6 1.5 13.5 13.6 6.4 20.5z" />', }, cancel: { viewbox: '0 0 352 512', content: '<path fill="currentColor" d="M242.72 256l100.07-100.07c12.28-12.28 12.28-32.19 0-44.48l-22.24-22.24c-12.28-12.28-32.19-12.28-44.48 0L176 189.28 75.93 89.21c-12.28-12.28-32.19-12.28-44.48 0L9.21 111.45c-12.28 12.28-12.28 32.19 0 44.48L109.28 256 9.21 356.07c-12.28 12.28-12.28 32.19 0 44.48l22.24 22.24c12.28 12.28 32.2 12.28 44.48 0L176 322.72l100.07 100.07c12.28 12.28 32.2 12.28 44.48 0l22.24-22.24c12.28-12.28 12.28-32.19 0-44.48L242.72 256z" />', }, theme: { viewbox: '0 0 512 512', content: '<path fill="currentColor" d="M204.3 5C104.9 24.4 24.8 104.3 5.2 203.4c-37 187 131.7 326.4 258.8 306.7 41.2-6.4 61.4-54.6 42.5-91.7-23.1-45.4 9.9-98.4 60.9-98.4h79.7c35.8 0 64.8-29.6 64.9-65.3C511.5 97.1 368.1-26.9 204.3 5zM96 320c-17.7 0-32-14.3-32-32s14.3-32 32-32 32 14.3 32 32-14.3 32-32 32zm32-128c-17.7 0-32-14.3-32-32s14.3-32 32-32 32 14.3 32 32-14.3 32-32 32zm128-64c-17.7 0-32-14.3-32-32s14.3-32 32-32 32 14.3 32 32-14.3 32-32 32zm128 64c-17.7 0-32-14.3-32-32s14.3-32 32-32 32 14.3 32 32-14.3 32-32 32z"/>', }, reset: { viewbox: '0 0 512 512', content: '<path fill="currentColor" d="M370.72 133.28C339.458 104.008 298.888 87.962 255.848 88c-77.458.068-144.328 53.178-162.791 126.85-1.344 5.363-6.122 9.15-11.651 9.15H24.103c-7.498 0-13.194-6.807-11.807-14.176C33.933 94.924 134.813 8 256 8c66.448 0 126.791 26.136 171.315 68.685L463.03 40.97C478.149 25.851 504 36.559 504 57.941V192c0 13.255-10.745 24-24 24H345.941c-21.382 0-32.09-25.851-16.971-40.971l41.75-41.749zM32 296h134.059c21.382 0 32.09 25.851 16.971 40.971l-41.75 41.75c31.262 29.273 71.835 45.319 114.876 45.28 77.418-.07 144.315-53.144 162.787-126.849 1.344-5.363 6.122-9.15 11.651-9.15h57.304c7.498 0 13.194 6.807 11.807 14.176C478.067 417.076 377.187 504 256 504c-66.448 0-126.791-26.136-171.315-68.685L48.97 471.03C33.851 486.149 8 475.441 8 454.059V320c0-13.255 10.745-24 24-24z" />', }, trash: { viewbox: '0 0 448 512', content: '<path fill="currentColor" d="M432 32H312l-9.4-18.7A24 24 0 0 0 281.1 0H166.8a23.72 23.72 0 0 0-21.4 13.3L136 32H16A16 16 0 0 0 0 48v32a16 16 0 0 0 16 16h416a16 16 0 0 0 16-16V48a16 16 0 0 0-16-16zM53.2 467a48 48 0 0 0 47.9 45h245.8a48 48 0 0 0 47.9-45L416 128H32z" />', }, }, convert: true, } ); const STATE = { Menu: 0, Playing: 1, Complete: 2, Stats: 3, Prefs: 4, Theme: 5, }; const BUTTONS = { Menu: [ 'stats', 'prefs' ], Playing: [ 'back' ], Complete: [], Stats: [], Prefs: [ 'back', 'theme' ], Theme: [ 'back', 'reset' ], None: [], }; const SHOW = true; const HIDE = false; class Game { constructor() { this.dom = { ui: document.querySelector( '.ui' ), game: document.querySelector( '.ui__game' ), back: document.querySelector( '.ui__background' ), prefs: document.querySelector( '.ui__prefs' ), theme: document.querySelector( '.ui__theme' ), stats: document.querySelector( '.ui__stats' ), texts: { title: document.querySelector( '.text--title' ), note: document.querySelector( '.text--note' ), timer: document.querySelector( '.text--timer' ), complete: document.querySelector( '.text--complete' ), best: document.querySelector( '.text--best-time' ), theme: document.querySelector( '.text--theme' ), }, buttons: { prefs: document.querySelector( '.btn--prefs' ), back: document.querySelector( '.btn--back' ), stats: document.querySelector( '.btn--stats' ), reset: document.querySelector( '.btn--reset' ), theme: document.querySelector( '.btn--theme' ), }, }; this.world = new World( this ); this.cube = new Cube( this ); this.controls = new Controls( this ); this.scrambler = new Scrambler( this ); this.transition = new Transition( this ); this.timer = new Timer( this ); this.preferences = new Preferences( this ); this.scores = new Scores( this ); this.storage = new Storage( this ); this.confetti = new Confetti( this ); this.themes = new Themes( this ); this.themeEditor = new ThemeEditor( this ); this.initActions(); this.state = STATE.Menu; this.newGame = false; this.saved = false; this.storage.init(); this.preferences.init(); this.cube.init(); this.transition.init(); this.storage.loadGame(); this.scores.calcStats(); setTimeout( () => { this.transition.float(); this.transition.cube( SHOW ); setTimeout( () => this.transition.title( SHOW ), 700 ); setTimeout( () => this.transition.buttons( BUTTONS.Menu, BUTTONS.None ), 1000 ); }, 500 ); } initActions() { let tappedTwice = false; this.dom.game.addEventListener( 'click', event => { if ( this.transition.activeTransitions > 0 ) return; if ( this.state === STATE.Playing ) return; if ( this.state === STATE.Menu ) { if ( ! tappedTwice ) { tappedTwice = true; setTimeout( () => tappedTwice = false, 300 ); return false; } this.game( SHOW ); } else if ( this.state === STATE.Complete ) { this.complete( HIDE ); } else if ( this.state === STATE.Stats ) { this.stats( HIDE ); } }, false ); this.controls.onMove = () => { if ( this.newGame ) { this.timer.start( true ); this.newGame = false; } }; this.dom.buttons.back.onclick = event => { if ( this.transition.activeTransitions > 0 ) return; if ( this.state === STATE.Playing ) { this.game( HIDE ); } else if ( this.state === STATE.Prefs ) { this.prefs( HIDE ); } else if ( this.state === STATE.Theme ) { this.theme( HIDE ); } }; this.dom.buttons.reset.onclick = event => { if ( this.state === STATE.Theme ) { this.themeEditor.resetTheme(); } }; this.dom.buttons.prefs.onclick = event => this.prefs( SHOW ); this.dom.buttons.theme.onclick = event => this.theme( SHOW ); this.dom.buttons.stats.onclick = event => this.stats( SHOW ); this.controls.onSolved = () => this.complete( SHOW ); } game( show ) { if ( show ) { if ( ! this.saved ) { this.scrambler.scramble(); this.controls.scrambleCube(); this.newGame = true; } const duration = this.saved ? 0 : this.scrambler.converted.length * ( this.controls.flipSpeeds[0] + 10 ); this.state = STATE.Playing; this.saved = true; this.transition.buttons( BUTTONS.None, BUTTONS.Menu ); this.transition.zoom( STATE.Playing, duration ); this.transition.title( HIDE ); setTimeout( () => { this.transition.timer( SHOW ); this.transition.buttons( BUTTONS.Playing, BUTTONS.None ); }, this.transition.durations.zoom - 1000 ); setTimeout( () => { this.controls.enable(); if ( ! this.newGame ) this.timer.start( true ); }, this.transition.durations.zoom ); } else { this.state = STATE.Menu; this.transition.buttons( BUTTONS.Menu, BUTTONS.Playing ); this.transition.zoom( STATE.Menu, 0 ); this.controls.disable(); if ( ! this.newGame ) this.timer.stop(); this.transition.timer( HIDE ); setTimeout( () => this.transition.title( SHOW ), this.transition.durations.zoom - 1000 ); this.playing = false; this.controls.disable(); } } prefs( show ) { if ( show ) { if ( this.transition.activeTransitions > 0 ) return; this.state = STATE.Prefs; this.transition.buttons( BUTTONS.Prefs, BUTTONS.Menu ); this.transition.title( HIDE ); this.transition.cube( HIDE ); setTimeout( () => this.transition.preferences( SHOW ), 1000 ); } else { this.cube.resize(); this.state = STATE.Menu; this.transition.buttons( BUTTONS.Menu, BUTTONS.Prefs ); this.transition.preferences( HIDE ); setTimeout( () => this.transition.cube( SHOW ), 500 ); setTimeout( () => this.transition.title( SHOW ), 1200 ); } } theme( show ) { this.themeEditor.colorPicker( show ); if ( show ) { if ( this.transition.activeTransitions > 0 ) return; this.cube.loadFromData( States[ '3' ][ 'checkerboard' ] ); this.themeEditor.setHSL( null, false ); this.state = STATE.Theme; this.transition.buttons( BUTTONS.Theme, BUTTONS.Prefs ); this.transition.preferences( HIDE ); setTimeout( () => this.transition.cube( SHOW, true ), 500 ); setTimeout( () => this.transition.theming( SHOW ), 1000 ); } else { this.state = STATE.Prefs; this.transition.buttons( BUTTONS.Prefs, BUTTONS.Theme ); this.transition.cube( HIDE, true ); this.transition.theming( HIDE ); setTimeout( () => this.transition.preferences( SHOW ), 1000 ); setTimeout( () => { const gameCubeData = JSON.parse( localStorage.getItem( 'theCube_savedState' ) ); if ( !gameCubeData ) { this.cube.resize( true ); return; } this.cube.loadFromData( gameCubeData ); }, 1500 ); } } stats( show ) { if ( show ) { if ( this.transition.activeTransitions > 0 ) return; this.state = STATE.Stats; this.transition.buttons( BUTTONS.Stats, BUTTONS.Menu ); this.transition.title( HIDE ); this.transition.cube( HIDE ); setTimeout( () => this.transition.stats( SHOW ), 1000 ); } else { this.state = STATE.Menu; this.transition.buttons( BUTTONS.Menu, BUTTONS.None ); this.transition.stats( HIDE ); setTimeout( () => this.transition.cube( SHOW ), 500 ); setTimeout( () => this.transition.title( SHOW ), 1200 ); } } complete( show ) { if ( show ) { this.transition.buttons( BUTTONS.Complete, BUTTONS.Playing ); this.state = STATE.Complete; this.saved = false; this.controls.disable(); this.timer.stop(); this.storage.clearGame(); this.bestTime = this.scores.addScore( this.timer.deltaTime ); this.transition.zoom( STATE.Menu, 0 ); this.transition.elevate( SHOW ); setTimeout( () => { this.transition.complete( SHOW, this.bestTime ); this.confetti.start(); }, 1000 ); } else { this.state = STATE.Stats; this.saved = false; this.transition.timer( HIDE ); this.transition.complete( HIDE, this.bestTime ); this.transition.cube( HIDE ); this.timer.reset(); setTimeout( () => { this.cube.reset(); this.confetti.stop(); this.transition.stats( SHOW ); this.transition.elevate( 0 ); }, 1000 ); return false; } } } window.version = '0.99.2'; window.game = new Game();
MainActivity.java
Go to the MainActivity.java file and use the following code in it. Make sure that html file name should be same which you save above.
package com.example.androidwebapp; import androidx.appcompat.app.AppCompatActivity; import android.os.Bundle; import android.webkit.WebView; public class MainActivity extends AppCompatActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); WebView webView=findViewById(R.id.webView); webView.getSettings().setJavaScriptEnabled(true); webView.loadUrl("file:///android_asset/index.html"); } }